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General Tabletop Discussion
*TTRPGs General
the concept of time (dungeoncrawling)
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<blockquote data-quote="Kheti sa-Menik" data-source="post: 3364660" data-attributes="member: 22721"><p>I've had this issue with my players as well. The PCs wake up at 9am, fight two-three encounters, travel very little and are ready to rest again by 11:30am-12pm when they should be breaking for lunch. </p><p></p><p>I go with a suggestion that I got from these messageboards. I say "Fine, you lay down but toss and turn, unable to sleep, no HP gain. Since you're resting for eight hours to 8 or so pm, the time to pray hasn't come yet. So no new spells for clerics and 24 hours hasn't passed and 8 hours or rest hasn't been had so no new spells for wizards."</p><p>I advise that 8 hours (a normal day of travelling/being up, doing things) has to go by before I'll allow resting again to be useful. So, if that party wants to rest at 11:30am, they'll have to wait five and a half hours additional before it will be beneficial (assuming the PCs were up from 9am to 11:30am in my example above). </p><p>And sure they can just stay still in their campsite for 5and a half hours until 5pm and then rest there for the 8 hours they need. But that's 13 and a half hours they're going to be just sitting in the same place, doing nothing. Depending on where they're resting that's between 13 and 30 random encounter rolls plus their enemy can surround them plus etc etc.</p><p></p><p>I mean really, up for two and a half hours then going back to bed?</p><p></p><p>It's gotten through to them (not completely but given time, I think it will) that they are better off pushing forward then standing still.</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 3364660, member: 22721"] I've had this issue with my players as well. The PCs wake up at 9am, fight two-three encounters, travel very little and are ready to rest again by 11:30am-12pm when they should be breaking for lunch. I go with a suggestion that I got from these messageboards. I say "Fine, you lay down but toss and turn, unable to sleep, no HP gain. Since you're resting for eight hours to 8 or so pm, the time to pray hasn't come yet. So no new spells for clerics and 24 hours hasn't passed and 8 hours or rest hasn't been had so no new spells for wizards." I advise that 8 hours (a normal day of travelling/being up, doing things) has to go by before I'll allow resting again to be useful. So, if that party wants to rest at 11:30am, they'll have to wait five and a half hours additional before it will be beneficial (assuming the PCs were up from 9am to 11:30am in my example above). And sure they can just stay still in their campsite for 5and a half hours until 5pm and then rest there for the 8 hours they need. But that's 13 and a half hours they're going to be just sitting in the same place, doing nothing. Depending on where they're resting that's between 13 and 30 random encounter rolls plus their enemy can surround them plus etc etc. I mean really, up for two and a half hours then going back to bed? It's gotten through to them (not completely but given time, I think it will) that they are better off pushing forward then standing still. [/QUOTE]
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