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General Tabletop Discussion
*TTRPGs General
the concept of time (dungeoncrawling)
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<blockquote data-quote="Loincloth of Armour" data-source="post: 3365774" data-attributes="member: 28201"><p>Which is why I use "cinematic time" for combats.</p><p></p><p>Basically this means that offically a round is 6-seconds in length, when describing it to the players it can be as short as a single second (mages exchanging a rapid barrage of spells), to over a minute in length (party members moving through a crowded bar fight, drawing AoO and ducking and weaving all through the melee).</p><p></p><p>It doesn't have any affect game time (a spell that lasts 1 minute will still last 10 rounds, even if I describe the action as taking a minute for them to get into position), but it is one of those situations where DM's judgement is called for. Whatever is more dramatic and necessary for the scene.</p><p></p><p>ie: two ways to describe a single round of combat between characters.</p><p></p><p>"It in blur of blades the two fighters lunge at each other, the strikes nothing but after-images before your eyes. Within a single heartbeat they've exchanged a fury of blows then each jumps back, breathing heavily and bleeding from a number of small wounds the other inflicted."</p><p></p><p>"The two fighters crash together, their weapons striking hard against the other. For long seconds they trade blows, the air ringing with the clash of metal upon metal. Over a period of blows they trade off on who had the advantage, each getting winded as the exchange continues. Finally each takes a step back, their limbs heavy and their breating laboured."</p><p></p><p>So if the time offends you, change it. Leave the mechanics alone but alter the telling of the tale.</p></blockquote><p></p>
[QUOTE="Loincloth of Armour, post: 3365774, member: 28201"] Which is why I use "cinematic time" for combats. Basically this means that offically a round is 6-seconds in length, when describing it to the players it can be as short as a single second (mages exchanging a rapid barrage of spells), to over a minute in length (party members moving through a crowded bar fight, drawing AoO and ducking and weaving all through the melee). It doesn't have any affect game time (a spell that lasts 1 minute will still last 10 rounds, even if I describe the action as taking a minute for them to get into position), but it is one of those situations where DM's judgement is called for. Whatever is more dramatic and necessary for the scene. ie: two ways to describe a single round of combat between characters. "It in blur of blades the two fighters lunge at each other, the strikes nothing but after-images before your eyes. Within a single heartbeat they've exchanged a fury of blows then each jumps back, breathing heavily and bleeding from a number of small wounds the other inflicted." "The two fighters crash together, their weapons striking hard against the other. For long seconds they trade blows, the air ringing with the clash of metal upon metal. Over a period of blows they trade off on who had the advantage, each getting winded as the exchange continues. Finally each takes a step back, their limbs heavy and their breating laboured." So if the time offends you, change it. Leave the mechanics alone but alter the telling of the tale. [/QUOTE]
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