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The Confessor.
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<blockquote data-quote="Quickleaf" data-source="post: 4769498" data-attributes="member: 20323"><p>Interesting question Garthanos... Legend of the Seeker has been one of my two guilty pleasures (the other being Lost), and while the acting isn't so great the action and story are fun.</p><p></p><p>I think I've got some homebrew stuff that I can throw towards a heavy modification of a two-weapon ranger with a bit of avenger and cleric thrown in. Homebrew stuff is marked with an asterisk (*). What do you think?</p><p></p><p><strong><span style="font-size: 15px">Confessor</span></strong></p><p><img src="http://multipleverses.com/wp-content/uploads/2008/11/tls100-0056.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Role:</strong> Striker</p><p><strong>Power Source:</strong> Divine?</p><p><strong>Key Abilities:</strong> Dexterity, Wisdom</p><p></p><p><strong>Armor Proficiencies:</strong> Cloth, leather, hide</p><p><strong>Weapon Proficiencies:</strong> Simple melee, military melee, simple ranged, military ranged</p><p><strong>Bonus to Defense:</strong> +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p><strong>Hits Points at 1st Level:</strong> 12 + Constitution score</p><p><strong>Hit Points per Level Gained:</strong> 5</p><p><strong>Healing Surges per Day:</strong> 6 + Constituiton modifier</p><p></p><p><strong>Trained Skills:</strong> Insight, and choose four more from the class skills list below:</p><p><em>Class Skills:</em> Athletics, Bluff, Diplomacy, Dungeoneering, Endurance, Heal, Nature, Perception, Stealth</p><p></p><p><strong>Class Features:</strong> Armor of Faith <em>(from the Avenger), Channel Divinity (Cause Fear) <em>(from the Cleric encounter power)</em>, Channel Divinity (Divine Truth*), Confession*</em></p><p><em></em></p><p><em><strong><span style="color: DarkRed"><span style="font-size: 12px">Channel Divinity: Divine Truth</span></span></strong> </em></p><p><em><em>Your penetrating glare pierces deception and shakes the resolve of the most hardened criminals, revealing their true purpose.</em></em></p><p><em><strong>Encounter * Divine, Psychic</strong></em></p><p><em><strong>Standard Action Close burst </strong>2 (5 at 11th level, 8 at 21st level)</em></p><p><em><strong>Target: </strong>Each disguised, hidden, or lying creature in burst</em></p><p><em><strong>Attack: </strong>Wisdom vs. Will</em></p><p><em><strong>Hit: </strong>You learn whether the target(s) is disguised, hidden, or lying. In addition, you may learn their true class, level, race, station, or location (pick one). Disguised, hidden, or lying creatures take 1d6 + Wisdom psychic damage unless they reveal the truth immediately.</em></p><p><em>Increase damage to 2d6 + Wisdom modifier at 5th level, 3d6 + Wisdom modifier at 11th level, 4d6 + Wisdom modifier at 15th level, 5d6 + Wisdom modifier at 21st level, and 6d6 + Wisdom modifier at 25th level.</em></p><p><em><strong>Miss:</strong> You learn whether the target(s) is disguised, hidden, or lying, and deal half damage.</em></p><p><em></em></p><p><em><strong><span style="color: DarkRed"><span style="font-size: 12px">Confession</span></span></strong></em></p><p><em><em>Your eyes become twin orbs of impenetrable darkness as you seize the target's throat, making them forever your slave.</em></em></p><p><em><strong>Encounter * Divine, Psychic, Reliable</strong></em></p><p><em><strong>Standard Action, Melee</strong> touch</em></p><p><em><strong>Target:</strong> One creature</em></p><p><em><strong>Attack:</strong> Dexterity vs. Reflex</em></p><p><em><strong>Hit:</strong> For the remainder of the encounter you sacrifice your actions instead dictating the target's actions as if they were dominated. If you do not dictate their actions (for example, you are knocked unconscious) their default course of action is to defend you and follow your last command to the best of their ability.</em></p><p><em><strong>Special:</strong> The target becomes your slave permanently. If you die they are freed.</em></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4769498, member: 20323"] Interesting question Garthanos... Legend of the Seeker has been one of my two guilty pleasures (the other being Lost), and while the acting isn't so great the action and story are fun. I think I've got some homebrew stuff that I can throw towards a heavy modification of a two-weapon ranger with a bit of avenger and cleric thrown in. Homebrew stuff is marked with an asterisk (*). What do you think? [b][size=4]Confessor[/size][/b] [img]http://multipleverses.com/wp-content/uploads/2008/11/tls100-0056.jpg[/img] [b]Role:[/b] Striker [b]Power Source:[/b] Divine? [b]Key Abilities:[/b] Dexterity, Wisdom [b]Armor Proficiencies:[/b] Cloth, leather, hide [b]Weapon Proficiencies:[/b] Simple melee, military melee, simple ranged, military ranged [b]Bonus to Defense:[/b] +1 Fortitude, +1 Reflex, +1 Will [b]Hits Points at 1st Level:[/b] 12 + Constitution score [b]Hit Points per Level Gained:[/b] 5 [b]Healing Surges per Day:[/b] 6 + Constituiton modifier [b]Trained Skills:[/b] Insight, and choose four more from the class skills list below: [i]Class Skills:[/i] Athletics, Bluff, Diplomacy, Dungeoneering, Endurance, Heal, Nature, Perception, Stealth [b]Class Features:[/b] Armor of Faith [i](from the Avenger), Channel Divinity (Cause Fear) [i](from the Cleric encounter power)[/i], Channel Divinity (Divine Truth*), Confession* [B][COLOR="DarkRed"][SIZE="3"]Channel Divinity: Divine Truth[/SIZE][/COLOR][/B] [I]Your penetrating glare pierces deception and shakes the resolve of the most hardened criminals, revealing their true purpose.[/I] [B]Encounter * Divine, Psychic Standard Action Close burst [/B]2 (5 at 11th level, 8 at 21st level) [B]Target: [/B]Each disguised, hidden, or lying creature in burst [B]Attack: [/B]Wisdom vs. Will [B]Hit: [/B]You learn whether the target(s) is disguised, hidden, or lying. In addition, you may learn their true class, level, race, station, or location (pick one). Disguised, hidden, or lying creatures take 1d6 + Wisdom psychic damage unless they reveal the truth immediately. Increase damage to 2d6 + Wisdom modifier at 5th level, 3d6 + Wisdom modifier at 11th level, 4d6 + Wisdom modifier at 15th level, 5d6 + Wisdom modifier at 21st level, and 6d6 + Wisdom modifier at 25th level. [B]Miss:[/B] You learn whether the target(s) is disguised, hidden, or lying, and deal half damage. [b][COLOR="DarkRed"][SIZE="3"]Confession[/SIZE][/COLOR][/b] [i]Your eyes become twin orbs of impenetrable darkness as you seize the target's throat, making them forever your slave.[/i] [B]Encounter * Divine, Psychic, Reliable Standard Action, Melee[/b] touch [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. Reflex [b]Hit:[/b] For the remainder of the encounter you sacrifice your actions instead dictating the target's actions as if they were dominated. If you do not dictate their actions (for example, you are knocked unconscious) their default course of action is to defend you and follow your last command to the best of their ability. [b]Special:[/b] The target becomes your slave permanently. If you die they are freed.[/i] [/QUOTE]
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