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<blockquote data-quote="Garthanos" data-source="post: 4773383" data-attributes="member: 82504"><p>Gothic welcome thanks for adding to the clue set <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, I think we have pretty much been ignoring the males, they were being killed off in story, not practical in story or game contexts makes it worth ignoring <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p> If there was specific mention that even plate was not protection that sure cuts against the skin on skin idea, but still makes grab a possibility.</p><p></p><p>If most of the confessors didn't have "any" fighting skills being fully reliant on the wizards.... that puts them in the npc category, where I come from and 4 hour recovery time while a little longer than I suspected ... if your fighting day has 2 or 3 battles she would probably be able to use it in each, which is my definition of an encounter power // or maybe one where you can due to a feat spend action points or healing surges to do. //</p><p></p><p>What degree of incapacitation does she have following when she takes somebody in the books?</p><p></p><p>Treating it as a race / subrace which has some npc's and some heroic's and different classes seems to have come to be a most solid way to do the confessor's in my opinion... Wizards giving up for most intents and purposes there humanity to be something more powerful or fey is an interesting fantasy trope.</p><p></p><p>Yes the cloth is like ceremonial badge of office material for these wandering judge confessors ie the role that isn't there combat role.</p><p></p><p>The reason I was postulating a helpless or hit point delimiter on the working of the power in combat and why afterward the taken character is effectively a minion, is because definitionally if you were just confessed you are or must have been made to be "<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> out of luck" - which generally corresponds to hit points low enough if you had taken a real attack as a monster they would be dead. In some ways it was introducing the same limit somebody else presented ie this doesn't work against solos,elites and pc's except maybe pcs that want an excuse to have a ritual shape change them in to some sentient animal form ;-) -- > the absoluteness of the power is something we have to do some flips to make work in a game of D&D. </p><p></p><p>A ritual which shape changed the target permanently has an interesting correspondence to a ritual to raise the dead.</p><p></p><p>I agree I am interested in other parts of the Sword of Truth Stories</p><p>Mord-sith (perhaps controllers focused on delivery disabling injury, gaining temporary hitpoints (sadistic spirit power...) and anti-magic using a rod as there implement and whips for supplemental weapons)</p><p></p><p>Sword of truth, sort of overwhelms the normal fighting style of its user with a battlerager or barbarian one.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4773383, member: 82504"] Gothic welcome thanks for adding to the clue set ;), I think we have pretty much been ignoring the males, they were being killed off in story, not practical in story or game contexts makes it worth ignoring ;). If there was specific mention that even plate was not protection that sure cuts against the skin on skin idea, but still makes grab a possibility. If most of the confessors didn't have "any" fighting skills being fully reliant on the wizards.... that puts them in the npc category, where I come from and 4 hour recovery time while a little longer than I suspected ... if your fighting day has 2 or 3 battles she would probably be able to use it in each, which is my definition of an encounter power // or maybe one where you can due to a feat spend action points or healing surges to do. // What degree of incapacitation does she have following when she takes somebody in the books? Treating it as a race / subrace which has some npc's and some heroic's and different classes seems to have come to be a most solid way to do the confessor's in my opinion... Wizards giving up for most intents and purposes there humanity to be something more powerful or fey is an interesting fantasy trope. Yes the cloth is like ceremonial badge of office material for these wandering judge confessors ie the role that isn't there combat role. The reason I was postulating a helpless or hit point delimiter on the working of the power in combat and why afterward the taken character is effectively a minion, is because definitionally if you were just confessed you are or must have been made to be ":):):):) out of luck" - which generally corresponds to hit points low enough if you had taken a real attack as a monster they would be dead. In some ways it was introducing the same limit somebody else presented ie this doesn't work against solos,elites and pc's except maybe pcs that want an excuse to have a ritual shape change them in to some sentient animal form ;-) -- > the absoluteness of the power is something we have to do some flips to make work in a game of D&D. A ritual which shape changed the target permanently has an interesting correspondence to a ritual to raise the dead. I agree I am interested in other parts of the Sword of Truth Stories Mord-sith (perhaps controllers focused on delivery disabling injury, gaining temporary hitpoints (sadistic spirit power...) and anti-magic using a rod as there implement and whips for supplemental weapons) Sword of truth, sort of overwhelms the normal fighting style of its user with a battlerager or barbarian one. [/QUOTE]
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