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*Pathfinder & Starfinder
The Constitution based Character
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<blockquote data-quote="ComradeGnull" data-source="post: 5986571" data-attributes="member: 6685694"><p>That's an interesting idea- one thing that is lacking in the combat system for any edition of D&D (or form most games I've ever seen) is the notion of how tiring being in hand-to-hand combat is, particularly if you've not trained for it. There is no way, for instance, to run a fight using Mohammed Ali's rope-a-dope strategy- even if the attacker swings at you for 100 rounds without landing a telling blow, they never get any worse at attacking you.</p><p></p><p>I could imagine a Con-based martial class that took on something like a Defender/meat shield role. Their abilities would do little or no damage, but force the opponent to make increasingly difficult Con checks or acquire a stacking penalty to their defense. Then, after setting them up for multiple rounds, the guy sucking up the attacks round after round gets an attack with a substantial bonus to attack or crit. You end up with a fighter-type who operates by giving opponents a lot of opportunities to land attacks (he would need some mechanism to soak some hits, or just high HP) before setting them up for a devastating blow.</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5986571, member: 6685694"] That's an interesting idea- one thing that is lacking in the combat system for any edition of D&D (or form most games I've ever seen) is the notion of how tiring being in hand-to-hand combat is, particularly if you've not trained for it. There is no way, for instance, to run a fight using Mohammed Ali's rope-a-dope strategy- even if the attacker swings at you for 100 rounds without landing a telling blow, they never get any worse at attacking you. I could imagine a Con-based martial class that took on something like a Defender/meat shield role. Their abilities would do little or no damage, but force the opponent to make increasingly difficult Con checks or acquire a stacking penalty to their defense. Then, after setting them up for multiple rounds, the guy sucking up the attacks round after round gets an attack with a substantial bonus to attack or crit. You end up with a fighter-type who operates by giving opponents a lot of opportunities to land attacks (he would need some mechanism to soak some hits, or just high HP) before setting them up for a devastating blow. [/QUOTE]
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