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<blockquote data-quote="Blue_Kryptonite" data-source="post: 1364308" data-attributes="member: 10949"><p>I don't <em>get</em> to play. I DM 4 campaigns in rotation.</p><p></p><p>Sirbalis: Bronze Age Celtic campaign centered around megaliths. All the characters grew up in an isolationist small village. On the night of their coming of age ceremony, they entered the stonehenge circle for the rites when black iron-clad riders with a bloody red eye symbol attacked, wiping out everyone. The last man standing was the useless, incoherent town drunkard, who threw off his ratty robes to reveal impossibly thin and shiny armour. He cast a spell, there was a flash of light, and they awoke two years later, fully trained with no memory of how or why they know what they know. So far, thy've managed to find out where they are... On the opposite coast of the continent. </p><p></p><p>As-Yet-Unnamed Mutants & Masterminds campaign: Legacy heroes connected to the major superheroic dynasties in Freedom City, these particular heroes washed out of major teams for various reasons. Although noble, true, and good, they instead work for the Parole Board checking up on Supervillain parolees. In their spare time, they save the world and such in the confines of the Para-Mystical subculture known as the Underweird, receiveng no press outside the occasional tabloid that spells their codenames wrong. </p><p></p><p>My other two games, Aelfshire and Starburst, are both having their 20th anniversary this year. Info on them is at <a href="http://www.frontiernet.net/~srcsmith" target="_blank">http://www.frontiernet.net/~srcsmith</a>.</p></blockquote><p></p>
[QUOTE="Blue_Kryptonite, post: 1364308, member: 10949"] I don't [I]get[/I] to play. I DM 4 campaigns in rotation. Sirbalis: Bronze Age Celtic campaign centered around megaliths. All the characters grew up in an isolationist small village. On the night of their coming of age ceremony, they entered the stonehenge circle for the rites when black iron-clad riders with a bloody red eye symbol attacked, wiping out everyone. The last man standing was the useless, incoherent town drunkard, who threw off his ratty robes to reveal impossibly thin and shiny armour. He cast a spell, there was a flash of light, and they awoke two years later, fully trained with no memory of how or why they know what they know. So far, thy've managed to find out where they are... On the opposite coast of the continent. As-Yet-Unnamed Mutants & Masterminds campaign: Legacy heroes connected to the major superheroic dynasties in Freedom City, these particular heroes washed out of major teams for various reasons. Although noble, true, and good, they instead work for the Parole Board checking up on Supervillain parolees. In their spare time, they save the world and such in the confines of the Para-Mystical subculture known as the Underweird, receiveng no press outside the occasional tabloid that spells their codenames wrong. My other two games, Aelfshire and Starburst, are both having their 20th anniversary this year. Info on them is at [url]http://www.frontiernet.net/~srcsmith[/url]. [/QUOTE]
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