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The Continuing Adventures of Unit 27
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<blockquote data-quote="Bruize" data-source="post: 6174525" data-attributes="member: 18735"><p>Last night, Unit 27 had the Gala encounter from Digging for Lies. I had to cheese things just a tad because one of my players min/maxed the hell out of a charging barbarian.</p><p></p><p>First, I populated the map with a lot of random tokens, including a few personalities that the PCs encountered including LeBrix and a Tiefling they encountered in a side mission. They saw these names and instantly had connections to the Gala. I'll come back to that though. When Xambria appeared, the players had split into two small groups, one taking the artifacts to the cases and one near the entrance with Delft. When most of the enemies appeared, they all made comments about thinking they were going to die. The wizard locked down the maw and some implanters with a daily that did no damage but pulling things closer together. Xambria got personal with the wizard as she went for the artifacts (that the players were standing next to). The Paladin slapped Xambria with a daily...that hurt. The Barbarian then charged Xambria and bloodied her...charging cheese and all. I immidiately used the triggered action to separate Sijhen and then let him do the villain monologue and declare the PCs wouldn't stop him, blah, blah, blah. The Barbarian then used an action point to knock Xambria unconcious and then charge an implanter in the main hall. The Rogue was swarmed by implanters near the entrance since the Barbarian left him alone. Delft stood there taking notes. LeBrix survived round one virtually by dumb luck because the rogue was in the main hall and not within striking distance.</p><p></p><p>By the third round, The rogue had tried to duck the implanters but ended his turn within range of the maw's pull, was hit, was pulled, and reduced to less than 0 by Swallow Mind, and also contracted Distant Madness. I intentionally mistakenly left the thoughtform condition off the maw which was a saving grace for the PCs. All in all, the encounter was good. It was a bit overtuned because the PCs split the party.</p><p></p><p>Our next session, we will continue with the aftermath of the encounter. The rogue has already said he intends to kill LeBrix (because he and the team still hate him with a passion). I happened to mention all the witnesses and he reminded me that as a changeling, he can be anyone of those witnesses he wants to be. Because of his clever tactic and the fact that he was almost a greasy spot on the floor of the Entry Hall, I'm inclined to let him have a chance. My backup plan is that since Delft is there, he can quickly slip into place to prevent a killing blow and when LeBrix wakes up and tried to press charges, he can just tell him that due to the commotion, the agents mistook LeBrix for an evil Doppelganger but since no lasting harm was done that he was free to go.</p></blockquote><p></p>
[QUOTE="Bruize, post: 6174525, member: 18735"] Last night, Unit 27 had the Gala encounter from Digging for Lies. I had to cheese things just a tad because one of my players min/maxed the hell out of a charging barbarian. First, I populated the map with a lot of random tokens, including a few personalities that the PCs encountered including LeBrix and a Tiefling they encountered in a side mission. They saw these names and instantly had connections to the Gala. I'll come back to that though. When Xambria appeared, the players had split into two small groups, one taking the artifacts to the cases and one near the entrance with Delft. When most of the enemies appeared, they all made comments about thinking they were going to die. The wizard locked down the maw and some implanters with a daily that did no damage but pulling things closer together. Xambria got personal with the wizard as she went for the artifacts (that the players were standing next to). The Paladin slapped Xambria with a daily...that hurt. The Barbarian then charged Xambria and bloodied her...charging cheese and all. I immidiately used the triggered action to separate Sijhen and then let him do the villain monologue and declare the PCs wouldn't stop him, blah, blah, blah. The Barbarian then used an action point to knock Xambria unconcious and then charge an implanter in the main hall. The Rogue was swarmed by implanters near the entrance since the Barbarian left him alone. Delft stood there taking notes. LeBrix survived round one virtually by dumb luck because the rogue was in the main hall and not within striking distance. By the third round, The rogue had tried to duck the implanters but ended his turn within range of the maw's pull, was hit, was pulled, and reduced to less than 0 by Swallow Mind, and also contracted Distant Madness. I intentionally mistakenly left the thoughtform condition off the maw which was a saving grace for the PCs. All in all, the encounter was good. It was a bit overtuned because the PCs split the party. Our next session, we will continue with the aftermath of the encounter. The rogue has already said he intends to kill LeBrix (because he and the team still hate him with a passion). I happened to mention all the witnesses and he reminded me that as a changeling, he can be anyone of those witnesses he wants to be. Because of his clever tactic and the fact that he was almost a greasy spot on the floor of the Entry Hall, I'm inclined to let him have a chance. My backup plan is that since Delft is there, he can quickly slip into place to prevent a killing blow and when LeBrix wakes up and tried to press charges, he can just tell him that due to the commotion, the agents mistook LeBrix for an evil Doppelganger but since no lasting harm was done that he was free to go. [/QUOTE]
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