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General Tabletop Discussion
*TTRPGs General
The Contract Between GM and Players
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<blockquote data-quote="Broken Druid" data-source="post: 5867986" data-attributes="member: 28373"><p>On another thread, a difference of opinion came up about the responsibilities of the GM to his players. Not wanting to pull the thread to go off-topic, I thought I would start a new one.</p><p></p><p>So, what do you see as the rights and responsibilities of the GM to the Players, and vice versa? Here's my take:</p><p></p><p>The GM has the responsibility to make the game fun for all. He needs to have his material prepared, keeping his main thread firmly in mind, but with a few contingencies in the wings in case the party makes a left turn or two. He needs to remember that the game is about cooperation, not competition. That goes for DM versus player, as well as players versus DM or each other. He needs to keep in mind that clever play should have good results in the short term, and playing to alignment should have long-term consequences in the world. Encounters should be crafted to allow all the characters to occasionally have the starring role. He has the responsibility to discourage Lone Wolf behavior, as it is one of the surest ways to cause problems at the table.</p><p></p><p>The Players have the responsibility to make the game fun for all. They need to know their characters' abilities, play their character in a manner consistent with their description, and to keep in mind that the actions they take have consequences, both immediate and down the line. They should play their characters in a manner that will generally promote party harmony; not always acting like a brat, but not necessarily always acting against their nature just to avoid conflict. They have the responsibility to remember they are not the only player at the table, and to make sure they don't hog the spotlight when another player's character is the obvious choice to take the lead. The Players need to remember that the GM took the time and made the effort to prepare the encounters for their enjoyment, and try to follow the broad strokes of the tableau the GM is painting, even if they don't want to stay completely within the lines.</p></blockquote><p></p>
[QUOTE="Broken Druid, post: 5867986, member: 28373"] On another thread, a difference of opinion came up about the responsibilities of the GM to his players. Not wanting to pull the thread to go off-topic, I thought I would start a new one. So, what do you see as the rights and responsibilities of the GM to the Players, and vice versa? Here's my take: The GM has the responsibility to make the game fun for all. He needs to have his material prepared, keeping his main thread firmly in mind, but with a few contingencies in the wings in case the party makes a left turn or two. He needs to remember that the game is about cooperation, not competition. That goes for DM versus player, as well as players versus DM or each other. He needs to keep in mind that clever play should have good results in the short term, and playing to alignment should have long-term consequences in the world. Encounters should be crafted to allow all the characters to occasionally have the starring role. He has the responsibility to discourage Lone Wolf behavior, as it is one of the surest ways to cause problems at the table. The Players have the responsibility to make the game fun for all. They need to know their characters' abilities, play their character in a manner consistent with their description, and to keep in mind that the actions they take have consequences, both immediate and down the line. They should play their characters in a manner that will generally promote party harmony; not always acting like a brat, but not necessarily always acting against their nature just to avoid conflict. They have the responsibility to remember they are not the only player at the table, and to make sure they don't hog the spotlight when another player's character is the obvious choice to take the lead. The Players need to remember that the GM took the time and made the effort to prepare the encounters for their enjoyment, and try to follow the broad strokes of the tableau the GM is painting, even if they don't want to stay completely within the lines. [/QUOTE]
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