Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Contract Between GM and Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jason2250" data-source="post: 5868607" data-attributes="member: 6691913"><p>I am brand new here, but I have been DMing for almost 10 years. Early on in my experiences as a player I found that the off the shelf module was too rigid to suit most players. If someone wants the "go here and do this and ONLY this" type game they should buy a computer game. </p><p></p><p>That said, anytime that I bring a new player into my campaign, I have a one on one sit down with them before hand and try to grasp what kind of playing style they most prefer, and which styles they really hate. This gives me a good grasp on what to stray away from, and a better idea of what I should focus on, all within the realm of the story. </p><p></p><p>At the end of every play session with my group, I try to find out if anyone was disappointed with the happenings, did anything feel off or not right, and I try to make sure that everyone stays on the same page within the story. Each of my players knows that their character has their own storyline, on top of the four or five adventure arcs that they're presently working through. There is no single story in my world, everything is kept track of, including NPCs that the party feels they have left long in the dust have come back to bite them (sometimes literally!). </p><p></p><p>As a Dungeon Master, Game Master, whatever my nightly title is, I feel that my responsibility lies in immersing the party in my world and allowing them to feel like their characters can (and do!) shape the world. I will admit that there are times that a left turn leads to a 15-20 minute HOLD ON GUYS I NEED AN NPC LOLOLZ1111!!, but my players have always taken things in stride this way.</p><p></p><p>The last thing that I do, is I award a small amount of bonus experience to every player in my game that gives me a character-perspective write up of the happenings in the campaign. 1) This allows me as the DM to get inside the characters head and really understand their emotional reactions to things. and 2) this gives me a great basis for converting my long running campaigns into books or novels. I am in the process of doing this for my current campaign. </p><p></p><p>My players all know that they should know their classes and their spells, and I even help my casters prepare spell books with the description of their spells so we don't have to book surf for interesting questions. They also know that I allow arguments of logic that break game rules for the sake of the story. This has lead to some interesting encounters and happenings, but it's all been in good fun. </p><p></p><p>I hope this was useful. I have never had a player walk away unhappy about my DMing, but everyone gets upset at the random dead character every now and again...</p><p></p><p>Paul</p></blockquote><p></p>
[QUOTE="jason2250, post: 5868607, member: 6691913"] I am brand new here, but I have been DMing for almost 10 years. Early on in my experiences as a player I found that the off the shelf module was too rigid to suit most players. If someone wants the "go here and do this and ONLY this" type game they should buy a computer game. That said, anytime that I bring a new player into my campaign, I have a one on one sit down with them before hand and try to grasp what kind of playing style they most prefer, and which styles they really hate. This gives me a good grasp on what to stray away from, and a better idea of what I should focus on, all within the realm of the story. At the end of every play session with my group, I try to find out if anyone was disappointed with the happenings, did anything feel off or not right, and I try to make sure that everyone stays on the same page within the story. Each of my players knows that their character has their own storyline, on top of the four or five adventure arcs that they're presently working through. There is no single story in my world, everything is kept track of, including NPCs that the party feels they have left long in the dust have come back to bite them (sometimes literally!). As a Dungeon Master, Game Master, whatever my nightly title is, I feel that my responsibility lies in immersing the party in my world and allowing them to feel like their characters can (and do!) shape the world. I will admit that there are times that a left turn leads to a 15-20 minute HOLD ON GUYS I NEED AN NPC LOLOLZ1111!!, but my players have always taken things in stride this way. The last thing that I do, is I award a small amount of bonus experience to every player in my game that gives me a character-perspective write up of the happenings in the campaign. 1) This allows me as the DM to get inside the characters head and really understand their emotional reactions to things. and 2) this gives me a great basis for converting my long running campaigns into books or novels. I am in the process of doing this for my current campaign. My players all know that they should know their classes and their spells, and I even help my casters prepare spell books with the description of their spells so we don't have to book surf for interesting questions. They also know that I allow arguments of logic that break game rules for the sake of the story. This has lead to some interesting encounters and happenings, but it's all been in good fun. I hope this was useful. I have never had a player walk away unhappy about my DMing, but everyone gets upset at the random dead character every now and again... Paul [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Contract Between GM and Players
Top