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*Pathfinder & Starfinder
The Controller Role Doesn't Exist
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<blockquote data-quote="katahn" data-source="post: 4210543" data-attributes="member: 65004"><p>While the OP's post is full of... well it isn't win, he does have something of a point.</p><p></p><p>A defender uses their special abilities to exert an influence over the actions of their enemies, all with an end in mind of making sure said enemy attacks them or at least cannot get past them and to the defender's allies. From a certain point of view, one could consider this to be a "limited toolset, melee-range controller."</p><p></p><p>The defender is a controller that sacrifices range of control (melee only) and scope of control (only blocks movement or imposing penalties for attacking other targets) in order to gain superior defenses (armor, hit points, and healing surges). Alternatively a controller is a defender that sacrifices their superior defenses to get a much wider array of control options that can be used at range.</p><p></p><p>Of course, if we are to look at the controller and defender from these angles we have to consider that they are both really variations on the leader. The leader enhances their party's chance of survival in certain ways (via buffs and heals) while the controller/defender (confender? deftroller?) enhance survivability by making sure enemies are directing their attacks in ways that are as harmless to the majority as possible. In essence, we can look at controllers who cause attacks to never happen to be engaging in a form of "proactive healing" - since clearly damage that hasn't happened is functionally identical to damage that happens and is then immediately fully healed.</p><p></p><p>When you really think about it though, controller, leader, and defender are really all variations on strikers. A striker, by causing massive damage and quick deaths among the enemy, could be said to be controlling what an enemy can do. Furthermore, since a dead enemy cannot harm their party, a striker is clearly also implementing a variant defender tactic and engaging in proactive healing (ie. damage not done is damage that doesn't need to be healed).</p><p></p><p>So respectfully I submit that WotC immediately stop lying to us about combat roles and come clean in admitting there...</p><p></p><p><Highlander></p><p></p><p>CAN BE ONLY ONE!</p><p></p><p></Highlander></p></blockquote><p></p>
[QUOTE="katahn, post: 4210543, member: 65004"] While the OP's post is full of... well it isn't win, he does have something of a point. A defender uses their special abilities to exert an influence over the actions of their enemies, all with an end in mind of making sure said enemy attacks them or at least cannot get past them and to the defender's allies. From a certain point of view, one could consider this to be a "limited toolset, melee-range controller." The defender is a controller that sacrifices range of control (melee only) and scope of control (only blocks movement or imposing penalties for attacking other targets) in order to gain superior defenses (armor, hit points, and healing surges). Alternatively a controller is a defender that sacrifices their superior defenses to get a much wider array of control options that can be used at range. Of course, if we are to look at the controller and defender from these angles we have to consider that they are both really variations on the leader. The leader enhances their party's chance of survival in certain ways (via buffs and heals) while the controller/defender (confender? deftroller?) enhance survivability by making sure enemies are directing their attacks in ways that are as harmless to the majority as possible. In essence, we can look at controllers who cause attacks to never happen to be engaging in a form of "proactive healing" - since clearly damage that hasn't happened is functionally identical to damage that happens and is then immediately fully healed. When you really think about it though, controller, leader, and defender are really all variations on strikers. A striker, by causing massive damage and quick deaths among the enemy, could be said to be controlling what an enemy can do. Furthermore, since a dead enemy cannot harm their party, a striker is clearly also implementing a variant defender tactic and engaging in proactive healing (ie. damage not done is damage that doesn't need to be healed). So respectfully I submit that WotC immediately stop lying to us about combat roles and come clean in admitting there... <Highlander> CAN BE ONLY ONE! </Highlander> [/QUOTE]
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