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General Tabletop Discussion
*Pathfinder & Starfinder
The Controller Role Doesn't Exist
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<blockquote data-quote="Zamkaizer" data-source="post: 4210610" data-attributes="member: 55476"><p>The differences between the controller and defender are still too subtle. Both deal directly with the interference of their opponent's actions, and one of the primary methods through which the controller achieves this end -- forcing enemies to spread out to avoid getting caught in an area of effect power -- is so subtle as to not necessarily be apparent. The point has been raised in this thread that the controller may be too "meta". While the uses of various walls of vines, gouts of flame, and clouds of acid are obvious enough -- in spite of their also potentially affecting an ally -- the same cannot be said about the aforementioned area of effect spells, which the wizard seems to possess in greater number than the former. These powers also need to be perfectly balanced if an entire role is going to be dealing with them exclusively. Whether a dungeon master solves the game-slowing tactical conundrum presented by controllers by spreading out enemies or keeping them them huddled together will have profound effect on the adventurer's success if one option presents more of a tactical reward than the other.</p></blockquote><p></p>
[QUOTE="Zamkaizer, post: 4210610, member: 55476"] The differences between the controller and defender are still too subtle. Both deal directly with the interference of their opponent's actions, and one of the primary methods through which the controller achieves this end -- forcing enemies to spread out to avoid getting caught in an area of effect power -- is so subtle as to not necessarily be apparent. The point has been raised in this thread that the controller may be too "meta". While the uses of various walls of vines, gouts of flame, and clouds of acid are obvious enough -- in spite of their also potentially affecting an ally -- the same cannot be said about the aforementioned area of effect spells, which the wizard seems to possess in greater number than the former. These powers also need to be perfectly balanced if an entire role is going to be dealing with them exclusively. Whether a dungeon master solves the game-slowing tactical conundrum presented by controllers by spreading out enemies or keeping them them huddled together will have profound effect on the adventurer's success if one option presents more of a tactical reward than the other. [/QUOTE]
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The Controller Role Doesn't Exist
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