Olaf the Stout
Legend
Hi guys,
A player in my campaign has a Monk PC with several ranks in Cooking. His background is that he was the cook at his monastery. He has asked me if he could use his Cooking skill to make meals that would give the PC's some small bonuses.
What he was thinking was something like recovering hit points, or bonuses to saves, etc.,
I would really like to do this as the player is looking at it from a roleplaying perspective but at the same time I am a little wary of allowing them to benefit too much from this. After all, it is just a Cooking skill check that he is making here.
So how do I let him have this whilst still keeping things balanced. So far the only thing I have been able to think of is making him use expensive ingredients. So if he wanted to make a dish that gave a +1 to the next saving throw the PC made he would have to have some magical ingredient in there. It might be the heart of some magical creature or something along those lines. This would add a GP cost to the benefit, effectively balancing it out.
Does anyone else have any other ideas as to how I could make this work?
Thanks in advance,
Olaf the Stout
A player in my campaign has a Monk PC with several ranks in Cooking. His background is that he was the cook at his monastery. He has asked me if he could use his Cooking skill to make meals that would give the PC's some small bonuses.
What he was thinking was something like recovering hit points, or bonuses to saves, etc.,
I would really like to do this as the player is looking at it from a roleplaying perspective but at the same time I am a little wary of allowing them to benefit too much from this. After all, it is just a Cooking skill check that he is making here.
So how do I let him have this whilst still keeping things balanced. So far the only thing I have been able to think of is making him use expensive ingredients. So if he wanted to make a dish that gave a +1 to the next saving throw the PC made he would have to have some magical ingredient in there. It might be the heart of some magical creature or something along those lines. This would add a GP cost to the benefit, effectively balancing it out.
Does anyone else have any other ideas as to how I could make this work?
Thanks in advance,
Olaf the Stout