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The coolest campaign idea (you never used)
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<blockquote data-quote="Evilhalfling" data-source="post: 1797699" data-attributes="member: 16991"><p>My last unused campaign idea was of a kingdom that sits astride a trade route. It was recently (5-10yrs)taken over by a new king, an ex-adventure with a pair of flying boots. He will occasionally fly off by himself to right some terrible wrong. He is a shapechange gold dragon. His big problem is that he is great against the big evils, demons, invasions beasties etc...</p><p>but cant get a handle on human scale evils, thieves, corruption, murders in the heat of passion etc. </p><p> So his responise is to found an order of paladins to take care of the lawbreakers and corrupt judges in his kingdom. </p><p>these are one enemy. </p><p> The PC's are a thieves guild that looks out for the locals, targets travleing merchants and handles small town problems. Thier kindly mentor is the head of the guild and he is less principled than the players, but hides it. </p><p> Then a traveling mage is killed, threating to blow the guilds cover. </p><p>A deep earth race such as drow, Duegar something other than MFs is responsible. The race was previously unknown, and the players must deal with them and the overzealous paladin order.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1797699, member: 16991"] My last unused campaign idea was of a kingdom that sits astride a trade route. It was recently (5-10yrs)taken over by a new king, an ex-adventure with a pair of flying boots. He will occasionally fly off by himself to right some terrible wrong. He is a shapechange gold dragon. His big problem is that he is great against the big evils, demons, invasions beasties etc... but cant get a handle on human scale evils, thieves, corruption, murders in the heat of passion etc. So his responise is to found an order of paladins to take care of the lawbreakers and corrupt judges in his kingdom. these are one enemy. The PC's are a thieves guild that looks out for the locals, targets travleing merchants and handles small town problems. Thier kindly mentor is the head of the guild and he is less principled than the players, but hides it. Then a traveling mage is killed, threating to blow the guilds cover. A deep earth race such as drow, Duegar something other than MFs is responsible. The race was previously unknown, and the players must deal with them and the overzealous paladin order. [/QUOTE]
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