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The coolest campaign idea (you never used)
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<blockquote data-quote="Runesong42" data-source="post: 1800093" data-attributes="member: 10578"><p>While still high off Final Fantasy X, I had orignally concocted a game in the same vein as Blitzball, without all the water.</p><p></p><p>* There would be 5 players to a side, plus a "goalie".</p><p>* The goalie would guard a ring (or possibly three rings), using the rules for Deflect Missile (essentially getting the feat for free during the 'game', with increasing DC's for the three rings).</p><p>* There would be three 'forwards' and two 'defensemen'. The three fowards on foot, two defense on mounts.</p><p>* The "ball" would be a chakram (read: Frisbee, but sharp). </p><p>* The playing field would be 150' x 100'. The defense could run anywhere within the field, but would not be permitted to score.</p><p>* Both offence and defence would be armed. I mused about buckler shields and weapons of choice for the offence, defence would have lances or greatspears.</p><p>* There are no mid-play stoppages. Essentially, the PC's would have to fight the possessor of the chakram for control. Passing is encouraged, as is hurling the chakram at the opponents. Details here get sticky, but fun feats like (Improved) Disarm, (Improved) Sunder, and any combat manoeuvres would come into play here.</p><p>* Initially, the race that invented the 'game' would be a desert race of lizardmen, size Large and built tough like Ogres, but smarter.</p><p>* Victory in the game rewards the team 'captain' with the right to challenge the current tribal leader for rulership of the tribe. The Tribe leader wears an ancestral 'something', symbolic of rulership, that adds the half-dragon template and makes him a FORCE to be reckoned with.</p><p></p><p>*sigh*</p><p></p><p>All that work, and I never got a chance to test it.</p><p>Yet.</p></blockquote><p></p>
[QUOTE="Runesong42, post: 1800093, member: 10578"] While still high off Final Fantasy X, I had orignally concocted a game in the same vein as Blitzball, without all the water. * There would be 5 players to a side, plus a "goalie". * The goalie would guard a ring (or possibly three rings), using the rules for Deflect Missile (essentially getting the feat for free during the 'game', with increasing DC's for the three rings). * There would be three 'forwards' and two 'defensemen'. The three fowards on foot, two defense on mounts. * The "ball" would be a chakram (read: Frisbee, but sharp). * The playing field would be 150' x 100'. The defense could run anywhere within the field, but would not be permitted to score. * Both offence and defence would be armed. I mused about buckler shields and weapons of choice for the offence, defence would have lances or greatspears. * There are no mid-play stoppages. Essentially, the PC's would have to fight the possessor of the chakram for control. Passing is encouraged, as is hurling the chakram at the opponents. Details here get sticky, but fun feats like (Improved) Disarm, (Improved) Sunder, and any combat manoeuvres would come into play here. * Initially, the race that invented the 'game' would be a desert race of lizardmen, size Large and built tough like Ogres, but smarter. * Victory in the game rewards the team 'captain' with the right to challenge the current tribal leader for rulership of the tribe. The Tribe leader wears an ancestral 'something', symbolic of rulership, that adds the half-dragon template and makes him a FORCE to be reckoned with. *sigh* All that work, and I never got a chance to test it. Yet. [/QUOTE]
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