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<blockquote data-quote="The Serge" data-source="post: 363962" data-attributes="member: 4049"><p>Well, although I like Asmodeus more than any other, I voted for Acererak.</p><p></p><p><em>Tomb of Horrors</em> remains one of the nastiest games ever put out by TSR/WotC. Although some have argued (probably accurately) that some of the instant death attacks were outrageous, that one game established the lost, subterranean temple as one of the best locations for a serious, brooding campaign. And, it also introduced the dreaded Demilich, Acererak. Although it didn't give him the most personality (although it did highlight that he was a sadistic bastard who enjoyed screwing with peoples minds. Good gods, the riddles!), but it did introduce one of the best monsters this side of a Dragon.</p><p></p><p>Then, Bruce R. Cordell did the <em>Return to the Tomb of Horrors</em>, introducing much needed background information, and revitalizing the mega-dungeon crawl. Although I wished Cordell had waited for 3ed for this fantastic sequel, I loved how he handled Acererak, giving him an interesting (if somewhat cliched) background, tremendous power, and the ability to have a massive impact on D&D. </p><p></p><p>Other favorites include the devil Strahd, Azalin, and Orcus, although I've always had a soft spot for Tiamat. I meant to include Iuz the Old but somehow forgot. Sorry!</p><p></p><p>However, I think it's high time Asmodeus and the Lords of the Nine had a huge module/mega-adventure dedicated to them. The use Steve Perrin put Dispater through in <em>Fires of Dis</em> was great, and Monte Cook did a superb job with Asmodeus in <em>A Paladin in Hell</em>. Imagine a huge adventure from 1st to 30th level in which players slowly learn that Asmodeus is behind a ploy to not only destroy their planet, but to damn all inhabitants to Hell! Oh!!!! I'm getting chills just thinking about it!</p></blockquote><p></p>
[QUOTE="The Serge, post: 363962, member: 4049"] Well, although I like Asmodeus more than any other, I voted for Acererak. [i]Tomb of Horrors[/i] remains one of the nastiest games ever put out by TSR/WotC. Although some have argued (probably accurately) that some of the instant death attacks were outrageous, that one game established the lost, subterranean temple as one of the best locations for a serious, brooding campaign. And, it also introduced the dreaded Demilich, Acererak. Although it didn't give him the most personality (although it did highlight that he was a sadistic bastard who enjoyed screwing with peoples minds. Good gods, the riddles!), but it did introduce one of the best monsters this side of a Dragon. Then, Bruce R. Cordell did the [i]Return to the Tomb of Horrors[/i], introducing much needed background information, and revitalizing the mega-dungeon crawl. Although I wished Cordell had waited for 3ed for this fantastic sequel, I loved how he handled Acererak, giving him an interesting (if somewhat cliched) background, tremendous power, and the ability to have a massive impact on D&D. Other favorites include the devil Strahd, Azalin, and Orcus, although I've always had a soft spot for Tiamat. I meant to include Iuz the Old but somehow forgot. Sorry! However, I think it's high time Asmodeus and the Lords of the Nine had a huge module/mega-adventure dedicated to them. The use Steve Perrin put Dispater through in [i]Fires of Dis[/i] was great, and Monte Cook did a superb job with Asmodeus in [i]A Paladin in Hell[/i]. Imagine a huge adventure from 1st to 30th level in which players slowly learn that Asmodeus is behind a ploy to not only destroy their planet, but to damn all inhabitants to Hell! Oh!!!! I'm getting chills just thinking about it! [/QUOTE]
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