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<blockquote data-quote="Tratyn Runewind" data-source="post: 365321" data-attributes="member: 685"><p>Hello!</p><p></p><p>Ah, Bargle. Classic mustachio-twirling arcane villainy. Gotta love him. And his decision during the halfling invasion of his master's realm was priceless... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p></p><p>Now, now, lads, buck up. It's not as bad as all that. Aleena's doing fine - nothing like cleverly arranging to be born the daughter of an 18th-level cleric... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Yes, Terari does have a way with words, doesn't he? He's definitely one of my favorite characters in all of Mystara.</p><p></p><p>For those interested, here's the stat block for my 3e version of Bargle, converted principally from the last set of his <em>real</em> (i. e., OD&D) stats, as found in the <em>Poor Wizard's Almanac II</em>:</p><p></p><p><span style="font-size: 9px"><strong>Bargle the Infamous</strong>, Ex-Magist of the Black Eagle Barony (Karameikos).</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Human Male Rogue 3/Wizard 25; CR 28; Medium-size Humanoid(Human); HD 3d8+25d4; hp 80; Init +7 (Dex, Improved Initiative); Spd 30 ft. (<em>Bracers of Armor+8</em>); AC 23 (<em>Bracers of Armor+8</em>, <em>Staff of Power</em>, Dex); Atk +21/+16 melee (1d4+2 w/crit 17-20/x2; <em>Dagger+3</em>); AL CE; Sv Fort+12, Ref+17, Will+16 (all saves include +2 bonus for <em>Staff of Power</em>); Str 9, Dex 17, Con 10, Int 25, Wis 9, Cha 15. Height 6'1"; Weight c. 140 lb. <em>Skills and Feats</em>: Alchemy+27, Appraise+12, Bluff+12, Climb+4, Concentrate+31, Diplomacy+16, Escape Artist+8, Hide+8, Jump+4, Knowledge(Arcana)+38, Knowledge(History)+22, Knowledge(Local/Karameikos)+17, Knowledge(Nature)+22, Knowledge(Nobility and Royalty)+17, Knowledge(the Planes)+27, Listen+7, Move Silently+8, Profession(Siege Engineer)+14, Scry+22, Search+4, Sense Motive+4, Spellcraft+38, Spot+4, Tumble+8; Dirty Fighting, Empower Spell, Extend Spell, Greater Spell Focus(Enchantment), Heighten Spell, Improved Critical(Dagger), Improved Initiative, Improved Spell Capacity x 3, Multispell, Quicken Spell, Run, Scribe Scroll, Spell Focus(Enchantment), Weapon Finesse(Dagger), Weapon Focus(Dagger). <em>SA</em>: Sneak Attack +2d6, Spells. <em>SQ</em>: Evasion (if makes Reflex save for 1/2 damage, takes no damage), Uncanny Dodge (keeps Dex bonus to AC when flat-footed or vs. invisible attackers). <em>Posessions</em>: <em>Dagger+3</em>, <em>Bracers of Armor+8</em>, <em>Staff of Power</em> (50 charges), <em>Horn of Blasting</em>, plus unknown others. Spells Prepared(4/6/6/6/5/5/5/5/4/4/1/1/1): 0 - <em>Detect Magic</em> (2), <em>Mage Hand</em>, <em>Read Magic</em>; 1 - <em>Charm Person</em> (2), <em>Magic Missile</em>, <em>Shield</em>, <em>Silent Image</em>, <em>Sleep</em>; 2 - <em>Invisibility</em> (3), <em>Levitate</em>, <em>Mirror Image</em>, <em>See Invisibility</em>; 3 - <em>Dispel Magic</em> (2), <em>Fireball</em> (2), <em>Hold Person</em>, Extended <em>Protection from Arrows</em>; 4 - <em>Charm Monster</em> (2), <em>Ice Storm</em>, <em>Wall of Fire</em>, <em>Wall of Ice</em>; 5 - <em>Cloudkill</em>, <em>Lesser Planar Binding</em>, <em>Passwall</em>, <em>Teleport</em>, <em>Wall of Stone</em>; 6 - <em>Antimagic Field</em>, <em>Disintegrate</em> (3), <em>Planar Binding</em>; 7 - <em>Finger of Death</em> (2), <em>Power Word Stun</em>, <em>Teleport Without Error</em> (2); 8 - <em>Horrid Wilting</em>, <em>Incendiary Cloud</em> (2), <em>Mind Blank</em>; 9 - <em>Dominate Monster</em>, <em>Power Word Kill</em>, <em>Time Stop</em> (2); 10 - Quickened <em>Disintegrate</em>; 11 - Quickened double Empowered <em>Fireball</em>; 12 - Quickened <em>Horrid Wilting</em>. Spellbook: All Wizard spells in <em>Player's Handbook</em>, plus unknown others. Languages: Common(Thyatian), Traladaran, Goblin, Orc, Kobold, Abyssal. </span></p><p></p><p>anowack has a point, though, when he reminds us that the Master of the Desert Nomads has produced a lot more epic-scale ruin and destruction in Mystara. By that standard, the Immortal Rad should be high on the list, for his rebellion in the halls of Pandius, and its consequent war of the Wrath of the Immortals. He wasn't malicious, and there are those who would argue about how evil he truly was, but he was tragically proud and stubborn, and willing to make any sacrifice in the pursuit of knowledge - his followers burned all clerics they could catch for many years to prevent reliance on the "crutch" of divine magic and to enforce elevation of reason over revelation, and he pursued his researches even at the risk of destroying all magic and magical races on his world. </p><p></p><p>As-yet-unmentioned Mystaran candidates and possibilities include Barimoor, half the Princes of Glantri, Telemon and Tandaleyo of the Shadowelves, Thar the Orc-King, "Emperor" Zandor of Alphatia, the "Black King" and "Black Queen" of the cult of Alphaks, Wulf von Klagendorf and his Heldannic Knights, and the Immortals Alphaks, Atzanteotl, Loki, Ranivorous, and Thanatos. </p><p></p><p>Turning to my other favorite world, Birthright (can I really be the first in this thread to mention it?) - well, a lot of the awnshegh are just plain wicked cool. The Gorgon is the obvious power player here, but is just a little <em>too</em> Sauron-esque in his role for my tastes. The Serpent, the Magian, and the Raven are the other major awnshegh regents, Ruobhe Manslayer takes the attitude of elven superiority to chilling extremes, and the Diabolyk seemed like the coolest of the non-regents. </p><p></p><p>So there are a few more names to kick around. This is a fun discussion - it'll be interesting to see where it leads... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 365321, member: 685"] Hello! Ah, Bargle. Classic mustachio-twirling arcane villainy. Gotta love him. And his decision during the halfling invasion of his master's realm was priceless... :) Now, now, lads, buck up. It's not as bad as all that. Aleena's doing fine - nothing like cleverly arranging to be born the daughter of an 18th-level cleric... :D Yes, Terari does have a way with words, doesn't he? He's definitely one of my favorite characters in all of Mystara. For those interested, here's the stat block for my 3e version of Bargle, converted principally from the last set of his [i]real[/i] (i. e., OD&D) stats, as found in the [i]Poor Wizard's Almanac II[/i]: [size=1][b]Bargle the Infamous[/b], Ex-Magist of the Black Eagle Barony (Karameikos). Human Male Rogue 3/Wizard 25; CR 28; Medium-size Humanoid(Human); HD 3d8+25d4; hp 80; Init +7 (Dex, Improved Initiative); Spd 30 ft. ([i]Bracers of Armor+8[/i]); AC 23 ([i]Bracers of Armor+8[/i], [i]Staff of Power[/i], Dex); Atk +21/+16 melee (1d4+2 w/crit 17-20/x2; [i]Dagger+3[/i]); AL CE; Sv Fort+12, Ref+17, Will+16 (all saves include +2 bonus for [i]Staff of Power[/i]); Str 9, Dex 17, Con 10, Int 25, Wis 9, Cha 15. Height 6'1"; Weight c. 140 lb. [i]Skills and Feats[/i]: Alchemy+27, Appraise+12, Bluff+12, Climb+4, Concentrate+31, Diplomacy+16, Escape Artist+8, Hide+8, Jump+4, Knowledge(Arcana)+38, Knowledge(History)+22, Knowledge(Local/Karameikos)+17, Knowledge(Nature)+22, Knowledge(Nobility and Royalty)+17, Knowledge(the Planes)+27, Listen+7, Move Silently+8, Profession(Siege Engineer)+14, Scry+22, Search+4, Sense Motive+4, Spellcraft+38, Spot+4, Tumble+8; Dirty Fighting, Empower Spell, Extend Spell, Greater Spell Focus(Enchantment), Heighten Spell, Improved Critical(Dagger), Improved Initiative, Improved Spell Capacity x 3, Multispell, Quicken Spell, Run, Scribe Scroll, Spell Focus(Enchantment), Weapon Finesse(Dagger), Weapon Focus(Dagger). [i]SA[/i]: Sneak Attack +2d6, Spells. [i]SQ[/i]: Evasion (if makes Reflex save for 1/2 damage, takes no damage), Uncanny Dodge (keeps Dex bonus to AC when flat-footed or vs. invisible attackers). [i]Posessions[/i]: [i]Dagger+3[/i], [i]Bracers of Armor+8[/i], [i]Staff of Power[/i] (50 charges), [i]Horn of Blasting[/i], plus unknown others. Spells Prepared(4/6/6/6/5/5/5/5/4/4/1/1/1): 0 - [i]Detect Magic[/i] (2), [i]Mage Hand[/i], [i]Read Magic[/i]; 1 - [i]Charm Person[/i] (2), [i]Magic Missile[/i], [i]Shield[/i], [i]Silent Image[/i], [i]Sleep[/i]; 2 - [i]Invisibility[/i] (3), [i]Levitate[/i], [i]Mirror Image[/i], [i]See Invisibility[/i]; 3 - [i]Dispel Magic[/i] (2), [i]Fireball[/i] (2), [i]Hold Person[/i], Extended [i]Protection from Arrows[/i]; 4 - [i]Charm Monster[/i] (2), [i]Ice Storm[/i], [i]Wall of Fire[/i], [i]Wall of Ice[/i]; 5 - [i]Cloudkill[/i], [i]Lesser Planar Binding[/i], [i]Passwall[/i], [i]Teleport[/i], [i]Wall of Stone[/i]; 6 - [i]Antimagic Field[/i], [i]Disintegrate[/i] (3), [i]Planar Binding[/i]; 7 - [i]Finger of Death[/i] (2), [i]Power Word Stun[/i], [i]Teleport Without Error[/i] (2); 8 - [i]Horrid Wilting[/i], [i]Incendiary Cloud[/i] (2), [i]Mind Blank[/i]; 9 - [i]Dominate Monster[/i], [i]Power Word Kill[/i], [i]Time Stop[/i] (2); 10 - Quickened [i]Disintegrate[/i]; 11 - Quickened double Empowered [i]Fireball[/i]; 12 - Quickened [i]Horrid Wilting[/i]. Spellbook: All Wizard spells in [i]Player's Handbook[/i], plus unknown others. Languages: Common(Thyatian), Traladaran, Goblin, Orc, Kobold, Abyssal. [/size] anowack has a point, though, when he reminds us that the Master of the Desert Nomads has produced a lot more epic-scale ruin and destruction in Mystara. By that standard, the Immortal Rad should be high on the list, for his rebellion in the halls of Pandius, and its consequent war of the Wrath of the Immortals. He wasn't malicious, and there are those who would argue about how evil he truly was, but he was tragically proud and stubborn, and willing to make any sacrifice in the pursuit of knowledge - his followers burned all clerics they could catch for many years to prevent reliance on the "crutch" of divine magic and to enforce elevation of reason over revelation, and he pursued his researches even at the risk of destroying all magic and magical races on his world. As-yet-unmentioned Mystaran candidates and possibilities include Barimoor, half the Princes of Glantri, Telemon and Tandaleyo of the Shadowelves, Thar the Orc-King, "Emperor" Zandor of Alphatia, the "Black King" and "Black Queen" of the cult of Alphaks, Wulf von Klagendorf and his Heldannic Knights, and the Immortals Alphaks, Atzanteotl, Loki, Ranivorous, and Thanatos. Turning to my other favorite world, Birthright (can I really be the first in this thread to mention it?) - well, a lot of the awnshegh are just plain wicked cool. The Gorgon is the obvious power player here, but is just a little [i]too[/i] Sauron-esque in his role for my tastes. The Serpent, the Magian, and the Raven are the other major awnshegh regents, Ruobhe Manslayer takes the attitude of elven superiority to chilling extremes, and the Diabolyk seemed like the coolest of the non-regents. So there are a few more names to kick around. This is a fun discussion - it'll be interesting to see where it leads... :) [/QUOTE]
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