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General Tabletop Discussion
*Dungeons & Dragons
The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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<blockquote data-quote="mamba" data-source="post: 9163445" data-attributes="member: 7034611"><p>this to me is the core of the issue, they can do basically anything with a spell and slots are plentiful enough for this to not actually be a limiter</p><p></p><p></p><p>I will turn them all into half-casters the way the 2024 Warlock was supposed to go, brings down the number of available spells while leaving enough for combat.</p><p></p><p>Whether that means only Warlocks remain or Wizards and Sorcerers end up on the same chassis is tbd, I see no real reason to keep either around as a separate type, also meshes well with my general intent of lower fantasy</p><p></p><p>I think this is workable in general, still will tweak some spells so they are not the clear and obvious solution but more of a last resort, so other chars can shine too</p></blockquote><p></p>
[QUOTE="mamba, post: 9163445, member: 7034611"] this to me is the core of the issue, they can do basically anything with a spell and slots are plentiful enough for this to not actually be a limiter I will turn them all into half-casters the way the 2024 Warlock was supposed to go, brings down the number of available spells while leaving enough for combat. Whether that means only Warlocks remain or Wizards and Sorcerers end up on the same chassis is tbd, I see no real reason to keep either around as a separate type, also meshes well with my general intent of lower fantasy I think this is workable in general, still will tweak some spells so they are not the clear and obvious solution but more of a last resort, so other chars can shine too [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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