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General Tabletop Discussion
*Dungeons & Dragons
The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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<blockquote data-quote="DEFCON 1" data-source="post: 9163857" data-attributes="member: 7006"><p>Yup. Isn't that always the way in these kinds of conversations? Like how the Wizard supposedly makes the Rogue superfluous because they can just cast <em>Knock</em> and remove one of the prime activities the Rogue can do?</p><p></p><p>But exactly how often are Wizard players actually voluntarily stepping on their fellow Rogue player's toes by always preparing <em>Knock</em> and always casting it, even when that perfectly serviceable Rogue is in the party to take care of the issue? Especially without them needing to alert the entire dungeon with the massive gong sound when the <em>Knock </em>spell gets cast?</p><p></p><p>Is the Wizard player really taking <em>Knock</em> and supplanting the Rogue in the group (rather than using that prepared spell for something more useful), or is it just that we <em>think</em> in the general sense the Wizard as a class CAN supplant the Rogue (even though in actuality they almost never do) and we get all persnickety about that? Are these issues actually happening at tables, or is it all just whiteroom theorizing (like so many complaints actually are) and we feel the need to "solve" these whiteroom issues that don't actually show up during gameplay for 99% of tables out there?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9163857, member: 7006"] Yup. Isn't that always the way in these kinds of conversations? Like how the Wizard supposedly makes the Rogue superfluous because they can just cast [I]Knock[/I] and remove one of the prime activities the Rogue can do? But exactly how often are Wizard players actually voluntarily stepping on their fellow Rogue player's toes by always preparing [I]Knock[/I] and always casting it, even when that perfectly serviceable Rogue is in the party to take care of the issue? Especially without them needing to alert the entire dungeon with the massive gong sound when the [I]Knock [/I]spell gets cast? Is the Wizard player really taking [I]Knock[/I] and supplanting the Rogue in the group (rather than using that prepared spell for something more useful), or is it just that we [I]think[/I] in the general sense the Wizard as a class CAN supplant the Rogue (even though in actuality they almost never do) and we get all persnickety about that? Are these issues actually happening at tables, or is it all just whiteroom theorizing (like so many complaints actually are) and we feel the need to "solve" these whiteroom issues that don't actually show up during gameplay for 99% of tables out there? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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