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General Tabletop Discussion
*Dungeons & Dragons
The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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<blockquote data-quote="M_Natas" data-source="post: 9165088" data-attributes="member: 7025918"><p>Totally - and if you wanna go simple, you have two standard wizard subclasses- the specialist and the generalist. The level 3 feature for the generalist: gets proficiency for all schools of magic, maybe some of the features of the order of the scribe to mix spells.</p><p>And than we have the specialist, at level 3 he picks a proficiency and expertise in one school of magic (maybe two?) and suddenly we cover all the "Evocation / Necromancy / Divination ..." subclasses of the existing Wizard and put them into two.</p><p>Now we just have to adjust the spelllist to make them really feel like an evoker, necromancer, diviner and so on and give access to some lower level bonus spells that are guarded behind expertise and turn existing good subclass features into spells that are locked behind expertise.</p><p></p><p>Like ... level 1 spell - spell sculpture, Evocation spell, reaction (in order to learn this spell you need Evocation expertise) - "when you cast an AoE Evocation spell you can choose up to 2+ spelllevel creatures that don't get effected by that Evocation spell".</p><p></p><p>So all we need is a spell list balanced between the schools of magic and to sort them into general spells, that every wizard can learn, advanced spells that only proficient caster of that school can learn and master spells that only experts of that school can learn and suddenly you can then 8 subclasses of wizards into one.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9165088, member: 7025918"] Totally - and if you wanna go simple, you have two standard wizard subclasses- the specialist and the generalist. The level 3 feature for the generalist: gets proficiency for all schools of magic, maybe some of the features of the order of the scribe to mix spells. And than we have the specialist, at level 3 he picks a proficiency and expertise in one school of magic (maybe two?) and suddenly we cover all the "Evocation / Necromancy / Divination ..." subclasses of the existing Wizard and put them into two. Now we just have to adjust the spelllist to make them really feel like an evoker, necromancer, diviner and so on and give access to some lower level bonus spells that are guarded behind expertise and turn existing good subclass features into spells that are locked behind expertise. Like ... level 1 spell - spell sculpture, Evocation spell, reaction (in order to learn this spell you need Evocation expertise) - "when you cast an AoE Evocation spell you can choose up to 2+ spelllevel creatures that don't get effected by that Evocation spell". So all we need is a spell list balanced between the schools of magic and to sort them into general spells, that every wizard can learn, advanced spells that only proficient caster of that school can learn and master spells that only experts of that school can learn and suddenly you can then 8 subclasses of wizards into one. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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