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General Tabletop Discussion
*Dungeons & Dragons
The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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<blockquote data-quote="CreamCloud0" data-source="post: 9165121" data-attributes="member: 7034710"><p>In a game of Sword and Sorcery i want it to be an equally valid and influential choice to pick being Sword rather than Sorcery, lest it turn into <strong><span style="font-size: 22px">Sorcery</span></strong> <span style="font-size: 15px">and </span><span style="font-size: 12px">Sword,</span><span style="font-size: 15px"> </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Ive said this before but i think there needs to be more paralleling of mundane and magical options "a lit lantern on 1 pint of oil illuminates for 1 hour X bright light and Y dim light like a light spell" "a light spell will illuminate the affected object for 1 hour X bright light and Y dim light like a lit lantern"</span></p><p><span style="font-size: 15px">Similarly some of the more 'mundane action' spells ought to have a associated Skill DC to be able to replicate their effects nonmagically, possibly with extended casting times, "you may replicate the effects of jump on yourself with a DC 20 Athletics check" "one use of cure wounds can be achieved by a DC 15 Medicine check and 10 minutes" if you fail an attempted skill check you may not attempt the 'spell' again for 1 hour.</span></p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9165121, member: 7034710"] In a game of Sword and Sorcery i want it to be an equally valid and influential choice to pick being Sword rather than Sorcery, lest it turn into [B][SIZE=6]Sorcery[/SIZE][/B][SIZE=5] [/SIZE][SIZE=4]and [/SIZE][SIZE=3]Sword,[/SIZE][SIZE=4] Ive said this before but i think there needs to be more paralleling of mundane and magical options "a lit lantern on 1 pint of oil illuminates for 1 hour X bright light and Y dim light like a light spell" "a light spell will illuminate the affected object for 1 hour X bright light and Y dim light like a lit lantern" Similarly some of the more 'mundane action' spells ought to have a associated Skill DC to be able to replicate their effects nonmagically, possibly with extended casting times, "you may replicate the effects of jump on yourself with a DC 20 Athletics check" "one use of cure wounds can be achieved by a DC 15 Medicine check and 10 minutes" if you fail an attempted skill check you may not attempt the 'spell' again for 1 hour.[/SIZE] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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