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General Tabletop Discussion
*Dungeons & Dragons
The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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<blockquote data-quote="FireLance" data-source="post: 9170675" data-attributes="member: 3424"><p>This is just a germ of an idea which has slowly crystallized after reading through several martial vs. caster threads.</p><p></p><p>I recall someone commented that martial PCs need magic items to balance high-level caster abilities. So, why not ensure that martial PCs can always gain the benefits of possessing magic items as they gain levels? Something like:</p><p></p><ul> <li data-xf-list-type="ul">Every PC gets up to 6 attunement slots as they level up: an Uncommon slot at 4th level, a second Uncommon slot at 7th level, a Rare slot at 10th level, a second Rare slot at 13th level, a Very Rare slot at 16th level, and a Legendary slot at 19th level.</li> <li data-xf-list-type="ul">Each slot can be used to attune to a magic item of the stated rarity or lower.</li> <li data-xf-list-type="ul">ALL magic items require attunement, or they only function as a non-magical item</li> <li data-xf-list-type="ul">Martial PCs gain an ability called Martial Attunement which allows them to use an attunement slot to attune to a mundane item and have it grant them the same benefits as if it was a magic item of the same rarity as the slot</li> <li data-xf-list-type="ul">If you prefer more mundane martial PCs, this could mean attuning to weapons, a shield, and a suit of armor to grant (non-magic) bonuses to attack rolls, damage rolls, and AC, or a cloak (perhaps made of a special material) to grant bonuses to saving throws</li> <li data-xf-list-type="ul">If you prefer more explicitly supernatural PCs, the items could grant giant strength, flight, invisibility, ESP, etc.</li> <li data-xf-list-type="ul">If you also want to scale back full casters, 6th or higher level spells could require spellcasters to attune to them before they can be cast. 6th and 7th level spells require a Rare or higher attunement slot, and 8th and 9th level spells require a Very Rare or higher attunement slot. This means a high-level spellcaster can only have up to 4 spells of 6th or higher level that they can cast at any one time, and doing so means they can only attune to 2 Uncommon magic items.</li> </ul></blockquote><p></p>
[QUOTE="FireLance, post: 9170675, member: 3424"] This is just a germ of an idea which has slowly crystallized after reading through several martial vs. caster threads. I recall someone commented that martial PCs need magic items to balance high-level caster abilities. So, why not ensure that martial PCs can always gain the benefits of possessing magic items as they gain levels? Something like: [LIST] [*]Every PC gets up to 6 attunement slots as they level up: an Uncommon slot at 4th level, a second Uncommon slot at 7th level, a Rare slot at 10th level, a second Rare slot at 13th level, a Very Rare slot at 16th level, and a Legendary slot at 19th level. [*]Each slot can be used to attune to a magic item of the stated rarity or lower. [*]ALL magic items require attunement, or they only function as a non-magical item [*]Martial PCs gain an ability called Martial Attunement which allows them to use an attunement slot to attune to a mundane item and have it grant them the same benefits as if it was a magic item of the same rarity as the slot [*]If you prefer more mundane martial PCs, this could mean attuning to weapons, a shield, and a suit of armor to grant (non-magic) bonuses to attack rolls, damage rolls, and AC, or a cloak (perhaps made of a special material) to grant bonuses to saving throws [*]If you prefer more explicitly supernatural PCs, the items could grant giant strength, flight, invisibility, ESP, etc. [*]If you also want to scale back full casters, 6th or higher level spells could require spellcasters to attune to them before they can be cast. 6th and 7th level spells require a Rare or higher attunement slot, and 8th and 9th level spells require a Very Rare or higher attunement slot. This means a high-level spellcaster can only have up to 4 spells of 6th or higher level that they can cast at any one time, and doing so means they can only attune to 2 Uncommon magic items. [/LIST] [/QUOTE]
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General Tabletop Discussion
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The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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