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General Tabletop Discussion
*Dungeons & Dragons
The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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<blockquote data-quote="Hussar" data-source="post: 9171522" data-attributes="member: 22779"><p>Again, not what I'm talking about.</p><p></p><p>We are talking about the choices you make when you level up your character. How long it takes someone to take a turn in play is a separate issue, and, again, entirely dependent on far more factors than simply the rules of the game.</p><p></p><p>The point being, your non-caster character has at best 1 choice point at a given level when leveling up, and frequently has zero. A 7th level fighter gets no new options. An 11th level rogue turning 12th level, has no actual choices to make (other than feat which isn't class dependent). A 12th level rogue gets whatever a 12th level rogue gets according to the proscribed advancement of that class.</p><p></p><p>EVERY caster gets a minimum of 2 new spells at 12th level. By that point, you're choosing two entirely new abilities for your character from a list of somewhere in the neighbourhood of 100 options. And, as a caster, you get that choice EVERY SINGLE LEVEL. Never minding anything else you get from class. The class stuff generally isn't something you can choose. You get this or that ability and there's not a whole lot of choosing going on, typically. </p><p></p><p>But, you are going to get 2 completely new abilities, chosen from a palette of dozens, then more than a hundred, options, every single level.</p><p></p><p>A non-caster isn't even in the same zip code.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9171522, member: 22779"] Again, not what I'm talking about. We are talking about the choices you make when you level up your character. How long it takes someone to take a turn in play is a separate issue, and, again, entirely dependent on far more factors than simply the rules of the game. The point being, your non-caster character has at best 1 choice point at a given level when leveling up, and frequently has zero. A 7th level fighter gets no new options. An 11th level rogue turning 12th level, has no actual choices to make (other than feat which isn't class dependent). A 12th level rogue gets whatever a 12th level rogue gets according to the proscribed advancement of that class. EVERY caster gets a minimum of 2 new spells at 12th level. By that point, you're choosing two entirely new abilities for your character from a list of somewhere in the neighbourhood of 100 options. And, as a caster, you get that choice EVERY SINGLE LEVEL. Never minding anything else you get from class. The class stuff generally isn't something you can choose. You get this or that ability and there's not a whole lot of choosing going on, typically. But, you are going to get 2 completely new abilities, chosen from a palette of dozens, then more than a hundred, options, every single level. A non-caster isn't even in the same zip code. [/QUOTE]
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The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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