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General Tabletop Discussion
*Pathfinder & Starfinder
The core mechanic -- am I doing it wrong?
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<blockquote data-quote="hanez" data-source="post: 5801959" data-attributes="member: 82160"><p>I think the new gamer/old gamer isn't really as big of a divide, or at least its not a hard one to bridge. Rather I think the divide is between people who play D&D with friends and those who play organized or competitive play. Its a lot easier to trust and give leeway to your bud who is just DMing because no one else wanted to, or because hes really creative and wanted to try something cool. Its easier to have a talk with him afterword to have effects on the game (hey I think if you ruled it like this, everyone may have had a better time). Its easy to play like that with friends. On the other hand when your DM is some guy who you were assigned at your local game shop, or its played over the internet, you really would like some rules to back up what this guy is doing (not to mention to protect you from people you dont know who might just be playing to "Win").</p><p></p><p>This divide troubles me a bit, as I see many of the core aspects between the gamestyles in opposition.</p><p></p><p></p><p>Also as for experienced DMs and bad calls. Ive been playing for 15 years. Ive made tooons of bad calls. Thats what D&D is about. My friends tell me during or afterword and we make the most of it. We all play together. Im a player to, and of course I make mistakes. I think they know if anything I try and error on fun of the game. </p><p></p><p>They also know I listen, for example if they say they found something really cool in a video game or movie, I make a mental note to make an adventure related to it. If one player loves liches, well its my job to make sure he finds a manual on how to become a lich. Of courseif he doesnt heeds the warning in the manual after a few levels of fun lich powers our next campaign will be about hunting him down and killing him lol, like I said, Im a player too.</p><p></p><p>I dont see the rules light vs rules heavy mechanix/rules debate as an argument. Too many rules and its D&D minis, too lil rules and everyone can be a triple gestalt jedi class. This is about finding the optimum D&D roleplaying experience. In my personal view, a healthy dose of confidence in DM arbitration using the D20 mechanic is a good start.</p></blockquote><p></p>
[QUOTE="hanez, post: 5801959, member: 82160"] I think the new gamer/old gamer isn't really as big of a divide, or at least its not a hard one to bridge. Rather I think the divide is between people who play D&D with friends and those who play organized or competitive play. Its a lot easier to trust and give leeway to your bud who is just DMing because no one else wanted to, or because hes really creative and wanted to try something cool. Its easier to have a talk with him afterword to have effects on the game (hey I think if you ruled it like this, everyone may have had a better time). Its easy to play like that with friends. On the other hand when your DM is some guy who you were assigned at your local game shop, or its played over the internet, you really would like some rules to back up what this guy is doing (not to mention to protect you from people you dont know who might just be playing to "Win"). This divide troubles me a bit, as I see many of the core aspects between the gamestyles in opposition. Also as for experienced DMs and bad calls. Ive been playing for 15 years. Ive made tooons of bad calls. Thats what D&D is about. My friends tell me during or afterword and we make the most of it. We all play together. Im a player to, and of course I make mistakes. I think they know if anything I try and error on fun of the game. They also know I listen, for example if they say they found something really cool in a video game or movie, I make a mental note to make an adventure related to it. If one player loves liches, well its my job to make sure he finds a manual on how to become a lich. Of courseif he doesnt heeds the warning in the manual after a few levels of fun lich powers our next campaign will be about hunting him down and killing him lol, like I said, Im a player too. I dont see the rules light vs rules heavy mechanix/rules debate as an argument. Too many rules and its D&D minis, too lil rules and everyone can be a triple gestalt jedi class. This is about finding the optimum D&D roleplaying experience. In my personal view, a healthy dose of confidence in DM arbitration using the D20 mechanic is a good start. [/QUOTE]
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The core mechanic -- am I doing it wrong?
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