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General Tabletop Discussion
*Pathfinder & Starfinder
The core mechanic -- am I doing it wrong?
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<blockquote data-quote="Mepher" data-source="post: 5802116" data-attributes="member: 61277"><p>I kinda had the same reaction. The idea that the DM is there just to number crunch really made me want to cry. I was never able to enjoy anything past 2E because they just kept adding rules. I bought 3E & 4E but didn't like the fact that there was a rule for everything and real creativity flew out the door. </p><p></p><p>I remember groups back in the late 80s with a bunch of us sitting around my living room sprawled out on the couch, lazy boy, ottoman, rolling dice on coffee tables, end tables, etc. No battle mat, no rules lawyers. The DM told the story and the players were the characters in his story. They dictated where the story went but he set the tone. If you wanted to do something off the wall there was no rule for it, the DM decided how to handle it. Combat encounters could be resolved in minutes, negotiations were done by roleplaying rather than roll playing. Its sad that the newest generations of gamers only know numbers games. I hope the re-release of 1E and the potential of 5E might show the 3.5E-4E crowd how the game was originally played.</p></blockquote><p></p>
[QUOTE="Mepher, post: 5802116, member: 61277"] I kinda had the same reaction. The idea that the DM is there just to number crunch really made me want to cry. I was never able to enjoy anything past 2E because they just kept adding rules. I bought 3E & 4E but didn't like the fact that there was a rule for everything and real creativity flew out the door. I remember groups back in the late 80s with a bunch of us sitting around my living room sprawled out on the couch, lazy boy, ottoman, rolling dice on coffee tables, end tables, etc. No battle mat, no rules lawyers. The DM told the story and the players were the characters in his story. They dictated where the story went but he set the tone. If you wanted to do something off the wall there was no rule for it, the DM decided how to handle it. Combat encounters could be resolved in minutes, negotiations were done by roleplaying rather than roll playing. Its sad that the newest generations of gamers only know numbers games. I hope the re-release of 1E and the potential of 5E might show the 3.5E-4E crowd how the game was originally played. [/QUOTE]
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The core mechanic -- am I doing it wrong?
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