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General Tabletop Discussion
*Pathfinder & Starfinder
The core mechanic -- am I doing it wrong?
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<blockquote data-quote="Noumenon" data-source="post: 5808141" data-attributes="member: 70102"><p>The part I'm not getting here is how the players do things. It's easy for me to imagine preparing a big old campaign world and a dream continent called Joyant and no specific railroad for the PCs to be on. It's not easy for me to imagine being a player, let's say we just cleared a dungeon and the local river spirit will no longer be flooding the local town... how does one player just go "Hey guys, let's leave everything that's going on here and go to the dream continent"? Sure it exists, but why would you go there instead of following a local plot hook? Do people just like to go and poke around? Do people say stuff like "I want to go to the dream continent because I'm an elf and I've never <em>had</em> a dream, and I want to know what it's like?"</p><p></p><p>I've built characters who wanted to make a pilgrimage to the site of the battle where their race was born, or who were adopted by humans and wanted to find their genealogy among the tieflings. It seems like the only way that could ever happen is to ask the DM "please can I go on a pilgrimage, can you make a plot for the other players?" or "next time we switch areas can my tiefling ancestral house be there?" Otherwise it's like "Hey DM and other players, can you throw away any plans you have and do my thing instead?"</p></blockquote><p></p>
[QUOTE="Noumenon, post: 5808141, member: 70102"] The part I'm not getting here is how the players do things. It's easy for me to imagine preparing a big old campaign world and a dream continent called Joyant and no specific railroad for the PCs to be on. It's not easy for me to imagine being a player, let's say we just cleared a dungeon and the local river spirit will no longer be flooding the local town... how does one player just go "Hey guys, let's leave everything that's going on here and go to the dream continent"? Sure it exists, but why would you go there instead of following a local plot hook? Do people just like to go and poke around? Do people say stuff like "I want to go to the dream continent because I'm an elf and I've never [i]had[/i] a dream, and I want to know what it's like?" I've built characters who wanted to make a pilgrimage to the site of the battle where their race was born, or who were adopted by humans and wanted to find their genealogy among the tieflings. It seems like the only way that could ever happen is to ask the DM "please can I go on a pilgrimage, can you make a plot for the other players?" or "next time we switch areas can my tiefling ancestral house be there?" Otherwise it's like "Hey DM and other players, can you throw away any plans you have and do my thing instead?" [/QUOTE]
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The core mechanic -- am I doing it wrong?
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