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General Tabletop Discussion
*Pathfinder & Starfinder
The core mechanic -- am I doing it wrong?
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<blockquote data-quote="DMKastmaria" data-source="post: 5808204" data-attributes="member: 6678082"><p>In my games the world <strong><em>does</em></strong> continue turning, apart from the PC's. While they're busy messing with that Thieves Guild I mentioned above, they might totally ignore the rumor that the Evil Magician Buttmunch is rounding up an army of orcs. Months down the road, they may hear that Buttmunch's humanoid army has wiped out a local halfling village. </p><p></p><p>Their inaction, in this case, has also helped shape the milieu. And without the PC's intervention, I would randomly determined Buttmunch's success, or failure. Perhaps, whether or not said Magician's 2nd in command had him assassinated and took over the army, himself. Etc., etc.</p><p></p><p>Also, just because I run sandboxes, doesn't mean that an adventure will <em>never </em>slap the PC's upside the head, as it were. I throw weird things into the game via Random Tables, quite often.</p><p></p><p>"Well, now! The Dice Gods have decided that a Fire will be sweeping through the city, today!"</p><p></p><p></p><p>As in real life, crap happens. For the most part, we decide the direction we take, where we go, etc. But, sometimes there are obstacles. That might, on occasion, even prevent us from ever getting where we were headed. </p><p></p><p>NPC's etc., will do what they do. Based upon their character, motivations and random determination, when desirable. I use things like Major Event tables, to make things interesting. How the PC's react to those events, is up to them.</p><p></p><p>Usually, things like Major Event Table results don't immediately effect the PC's at all. A war in a distant land. The local ruler becomes possessed by a demon, etc. The PC's may or may not become involved in such events directly. In the long run, there may be inconveniences.</p><p></p><p>And again, Random Tables determine quite a bit of what happens <em>around</em> the PC's, on a micro and macro level. Both to foster my own neutrality and because it's FUN! Surprising myself is one of the main reasons I use RT's.</p></blockquote><p></p>
[QUOTE="DMKastmaria, post: 5808204, member: 6678082"] In my games the world [B][I]does[/I][/B] continue turning, apart from the PC's. While they're busy messing with that Thieves Guild I mentioned above, they might totally ignore the rumor that the Evil Magician Buttmunch is rounding up an army of orcs. Months down the road, they may hear that Buttmunch's humanoid army has wiped out a local halfling village. Their inaction, in this case, has also helped shape the milieu. And without the PC's intervention, I would randomly determined Buttmunch's success, or failure. Perhaps, whether or not said Magician's 2nd in command had him assassinated and took over the army, himself. Etc., etc. Also, just because I run sandboxes, doesn't mean that an adventure will [I]never [/I]slap the PC's upside the head, as it were. I throw weird things into the game via Random Tables, quite often. "Well, now! The Dice Gods have decided that a Fire will be sweeping through the city, today!" As in real life, crap happens. For the most part, we decide the direction we take, where we go, etc. But, sometimes there are obstacles. That might, on occasion, even prevent us from ever getting where we were headed. NPC's etc., will do what they do. Based upon their character, motivations and random determination, when desirable. I use things like Major Event tables, to make things interesting. How the PC's react to those events, is up to them. Usually, things like Major Event Table results don't immediately effect the PC's at all. A war in a distant land. The local ruler becomes possessed by a demon, etc. The PC's may or may not become involved in such events directly. In the long run, there may be inconveniences. And again, Random Tables determine quite a bit of what happens [I]around[/I] the PC's, on a micro and macro level. Both to foster my own neutrality and because it's FUN! Surprising myself is one of the main reasons I use RT's. [/QUOTE]
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The core mechanic -- am I doing it wrong?
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