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General Tabletop Discussion
*Pathfinder & Starfinder
The core mechanic -- am I doing it wrong?
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<blockquote data-quote="Sunseeker" data-source="post: 5808258"><p>The interaction between player and DM is very give and take. Allowing players "free reign" within the game can cause difficulties for the game as a whole. If all the players do not take so kindly to such action it can cause distress between players. The common problem of Johnny taking up all the game time because he wants to go to the bordello, then the ampitheater, then kill some bandits(which the group can't help with because he's cross town), ect... Likewise, while not every DM has a story they want to tell, for at least those who aren't running a pre-made world, players running amok in their world can be seen as disrespectful to their creation.</p><p></p><p>In the end, I think what troubles me most about the initial "saying" is that it's a GROUP adventure. The other people at the table aren't cardboard cutouts who can just be ignored while you go all willy-nilly on the game. </p><p></p><p>It needs to be "We are going to do X" At which point the DM will determine how plausible that is and present the players with how that situation plays out. RARELY should people be saying "I will do X" outside of particular situations in which individual actions are required.</p><p></p><p>Now keep in mind I'm not really talking about combat here. Combat is pretty much laid out and if you're not incompetent to how to roll the dice, then that's about the extent of your "me time". Even still, as a cooperative game, many of your battlefield decisions should still take into account the group dynamic.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5808258"] The interaction between player and DM is very give and take. Allowing players "free reign" within the game can cause difficulties for the game as a whole. If all the players do not take so kindly to such action it can cause distress between players. The common problem of Johnny taking up all the game time because he wants to go to the bordello, then the ampitheater, then kill some bandits(which the group can't help with because he's cross town), ect... Likewise, while not every DM has a story they want to tell, for at least those who aren't running a pre-made world, players running amok in their world can be seen as disrespectful to their creation. In the end, I think what troubles me most about the initial "saying" is that it's a GROUP adventure. The other people at the table aren't cardboard cutouts who can just be ignored while you go all willy-nilly on the game. It needs to be "We are going to do X" At which point the DM will determine how plausible that is and present the players with how that situation plays out. RARELY should people be saying "I will do X" outside of particular situations in which individual actions are required. Now keep in mind I'm not really talking about combat here. Combat is pretty much laid out and if you're not incompetent to how to roll the dice, then that's about the extent of your "me time". Even still, as a cooperative game, many of your battlefield decisions should still take into account the group dynamic. [/QUOTE]
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The core mechanic -- am I doing it wrong?
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