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General Tabletop Discussion
*Pathfinder & Starfinder
The core mechanic -- am I doing it wrong?
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<blockquote data-quote="Ratskinner" data-source="post: 5809569" data-attributes="member: 6688937"><p><strong>Does not compute</strong></p><p></p><p></p><p></p><p>I think is exactly why I don't 4e anymore.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If I'm DMing, I want to be more than an Xbox. If we aren't collectively being creative and interesting, then this really isn't anything more than a skirmish board game. I think the core of 4e's issues is this "We're playing a computer game...without the computer!" mentality. Computers are much better at being computers than we can ever be. I don't think this games stands a chance in the long term if its relying on us to out-compute computers.</p><p></p><p>After I ran 4e for a while, I actually went to a few conventions to try and figure out why it didn't feel the same by playing a lot of different games...the answer was that lack of interaction between player and DM. It is, I feel, the root of what old-timers are talking about when they say "It doesn't feel like D&D." That being said, some folks apparently didn't find that 4e played that way for them. People! Go figure .<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Also, I did still play 4e for a while because I found it a fun game, even if it didn't "feel like DnD" to me.</p><p></p><p>I should say that this diminishing of the DM-player interaction started IMHO with 3.5 with roots in 3e. Tables of DCs for every skill and condition eliminates a lot of judgement calls. With increasing frequency, the DM couldn't say "yes", but instead had to respond with more technical vocabulary often while referencing rulebooks.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5809569, member: 6688937"] [b]Does not compute[/b] I think is exactly why I don't 4e anymore.:) If I'm DMing, I want to be more than an Xbox. If we aren't collectively being creative and interesting, then this really isn't anything more than a skirmish board game. I think the core of 4e's issues is this "We're playing a computer game...without the computer!" mentality. Computers are much better at being computers than we can ever be. I don't think this games stands a chance in the long term if its relying on us to out-compute computers. After I ran 4e for a while, I actually went to a few conventions to try and figure out why it didn't feel the same by playing a lot of different games...the answer was that lack of interaction between player and DM. It is, I feel, the root of what old-timers are talking about when they say "It doesn't feel like D&D." That being said, some folks apparently didn't find that 4e played that way for them. People! Go figure .:lol: Also, I did still play 4e for a while because I found it a fun game, even if it didn't "feel like DnD" to me. I should say that this diminishing of the DM-player interaction started IMHO with 3.5 with roots in 3e. Tables of DCs for every skill and condition eliminates a lot of judgement calls. With increasing frequency, the DM couldn't say "yes", but instead had to respond with more technical vocabulary often while referencing rulebooks. [/QUOTE]
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The core mechanic -- am I doing it wrong?
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