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<blockquote data-quote="UngeheuerLich" data-source="post: 5898046" data-attributes="member: 59057"><p>quite ok.</p><p></p><p>But I guess take 10 should be taken into account:</p><p></p><p>0: everyone can do it all the time, under pressure or not. (Useless...)</p><p>5: Everyone can do it when not under pressure (Assuming take ten and a penalty of -4 max...</p><p>10: the average person can do it when not under pressure...</p><p>20: the average person can only do it with a lot of time, or luck (take 20) or the average master can reliably do it when not under pressure (take 10)</p><p>30: something even the master can only do with luck or time.</p><p></p><p>A master in this system should have a bonus of +10. He can reliably do things, the average person can only do with time or risk of failure.</p><p></p><p>But we are told, there seems to be something like: take stat.</p><p></p><p>In this system, if we assume 3.x + attribute bonuses, you need to think it over:</p><p></p><p>Take stat should be equal to take 10.</p><p></p><p>so: </p><p></p><p>DC 3: even the worst human can do it. (Most probably even under stress)</p><p>DC 10: same as with take 10. Below average people need more favourable circumstances, while above average people can even do it in unfavourable circumstances -> improvement</p><p>DC 20: the best human can't reliably do it even in stress. With a little bit skill training or favourable circumstances, he can reliably do it. Maybe a half-orc fighter with maximum strength can do it without this training.</p><p>A Master who has average stats and a +10 bonus can also do it. The difference is: The master still has a good chance if he has to roll. (55%) The Half orc only has a low (30%) chance.</p><p></p><p>Is it desireable? Maybe. Still have to make up my mind.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5898046, member: 59057"] quite ok. But I guess take 10 should be taken into account: 0: everyone can do it all the time, under pressure or not. (Useless...) 5: Everyone can do it when not under pressure (Assuming take ten and a penalty of -4 max... 10: the average person can do it when not under pressure... 20: the average person can only do it with a lot of time, or luck (take 20) or the average master can reliably do it when not under pressure (take 10) 30: something even the master can only do with luck or time. A master in this system should have a bonus of +10. He can reliably do things, the average person can only do with time or risk of failure. But we are told, there seems to be something like: take stat. In this system, if we assume 3.x + attribute bonuses, you need to think it over: Take stat should be equal to take 10. so: DC 3: even the worst human can do it. (Most probably even under stress) DC 10: same as with take 10. Below average people need more favourable circumstances, while above average people can even do it in unfavourable circumstances -> improvement DC 20: the best human can't reliably do it even in stress. With a little bit skill training or favourable circumstances, he can reliably do it. Maybe a half-orc fighter with maximum strength can do it without this training. A Master who has average stats and a +10 bonus can also do it. The difference is: The master still has a good chance if he has to roll. (55%) The Half orc only has a low (30%) chance. Is it desireable? Maybe. Still have to make up my mind. [/QUOTE]
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