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The Core Mechanic: New Design and Development
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<blockquote data-quote="Irda Ranger" data-source="post: 3815825" data-attributes="member: 1003"><p>Feels the opposite.</p><p></p><p>I've hated the AC system for some time now, and was really hoping the Iron Heroization of D&D would extend to this as well. It just MAKES NO SENSE, conceptually.</p><p></p><p>Let me get this straight: you get better at defending yourself from attacks that "just have to touch you", but not attacks that "have to touch you, and happen to be pointy." wtf? When does a crossbow bolt NOT have to touch you to do damage? Why I can't dodge that the way I would dodge a ray spell? </p><p></p><p>Also, if both guys are in loincloths, how does it make sense that a 12th level fighter is just as easy to hit as a 1st level fighter? The 12th level guy should be able to parry that 1st level fighter's blows like the tantrums of a child.</p><p></p><p>Grrr. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>I'm sure people in this thread will try to rationalize the above somehow, but don't bother. I've heard it all before. Sorry for the rant.</p><p></p><p>Also, this would have been a great time to introduce "Players Roll All the Dice" as the default. Vast improvement over normal D&D. Easy to implement though, so I'm not too jazzed about that.</p><p></p><p>For the curious, my house rules are:</p><p> * Reflex & AC are the same thing. They level.</p><p> * Dex and Shields add to Ref/AC.</p><p> * Armor grants DR.</p><p> * Special case rules for fighting an armed opponent when unarmed.</p><p> * Must have/be able to take cover or be able to 5' step out of range to roll Ref/AC vs. grenades and blasts.</p><p> * Start with a lot of HP, but advance slowly.</p><p></p><p>Basically, you defend yourself with skill at arms, not HP ablation.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3815825, member: 1003"] Feels the opposite. I've hated the AC system for some time now, and was really hoping the Iron Heroization of D&D would extend to this as well. It just MAKES NO SENSE, conceptually. Let me get this straight: you get better at defending yourself from attacks that "just have to touch you", but not attacks that "have to touch you, and happen to be pointy." wtf? When does a crossbow bolt NOT have to touch you to do damage? Why I can't dodge that the way I would dodge a ray spell? Also, if both guys are in loincloths, how does it make sense that a 12th level fighter is just as easy to hit as a 1st level fighter? The 12th level guy should be able to parry that 1st level fighter's blows like the tantrums of a child. Grrr. :mad: I'm sure people in this thread will try to rationalize the above somehow, but don't bother. I've heard it all before. Sorry for the rant. Also, this would have been a great time to introduce "Players Roll All the Dice" as the default. Vast improvement over normal D&D. Easy to implement though, so I'm not too jazzed about that. For the curious, my house rules are: * Reflex & AC are the same thing. They level. * Dex and Shields add to Ref/AC. * Armor grants DR. * Special case rules for fighting an armed opponent when unarmed. * Must have/be able to take cover or be able to 5' step out of range to roll Ref/AC vs. grenades and blasts. * Start with a lot of HP, but advance slowly. Basically, you defend yourself with skill at arms, not HP ablation. [/QUOTE]
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