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General Tabletop Discussion
*Pathfinder & Starfinder
The Core Mechanic: New Design and Development
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<blockquote data-quote="Mercule" data-source="post: 3815920" data-attributes="member: 5100"><p>You've kinda hit the nail on the head. The increase in HP is supposed to (partly) represent an increase in skill at arms. To fix the whole "loincloth" issue, you have to play with not just armor (as DR, AC mod, whatever) and class/level defense bonus, but with hit points.</p><p></p><p>And, when you start messing with hit points, you have to restructure so many of the basic principles of the game that it would be a ground-up redesign.</p><p></p><p>I'm not saying hit points and AC are the best system. I'm just saying that they are the way things are done in D&D and are pretty foundational to the game, even if they suck.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3815920, member: 5100"] You've kinda hit the nail on the head. The increase in HP is supposed to (partly) represent an increase in skill at arms. To fix the whole "loincloth" issue, you have to play with not just armor (as DR, AC mod, whatever) and class/level defense bonus, but with hit points. And, when you start messing with hit points, you have to restructure so many of the basic principles of the game that it would be a ground-up redesign. I'm not saying hit points and AC are the best system. I'm just saying that they are the way things are done in D&D and are pretty foundational to the game, even if they suck. [/QUOTE]
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