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General Tabletop Discussion
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The Core Mechanic: New Design and Development
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<blockquote data-quote="Aluvial" data-source="post: 3816476" data-attributes="member: 6862"><p>This puts the argument on a different level (which is fine). Sure, the player will now determine whether or not the effect of their actions affect the NPC/creature. In a way, this "puts the fate of their actions in their hands."</p><p></p><p>My issue is, "Will determining the fate of your initiated actions (like attack rolls) be more or less fun then determining the fate of something that is about to affect you?" </p><p></p><p>I worry about this. If everything luck/fate/determined becomes an attack, will the game "feel" the same? </p><p></p><p>I just want to describe it like this. </p><p></p><p><em>DM: You are walking along the corridor and a pit opens up beneath you because you are carrying way to much treasure...</em></p><p></p><p>Now you the reader has a decision. </p><p></p><p>Would you rather the pit (the DM) make an attack roll against your Reflex defense #</p><p>OR </p><p>Would you rather roll the die to see if you avoid falling in?</p><p></p><p>Which is more fun? </p><p></p><p><em>DM: Hmm, let's see what happens. *die rolls behind screen* Oops, you fell in.</em></p><p><em>OR</em></p><p><em>DM: Ok, roll and see if you escape the clutches of gravity!</em></p><p></p><p>I don't know. The first choice (having the DM roll) seems wrong... it's not fun.</p><p></p><p>Again, I'm not saying the mechanic won't work. I'm just thinking that fate is best left in the player's/creature's hands/die rolls.</p><p></p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 3816476, member: 6862"] This puts the argument on a different level (which is fine). Sure, the player will now determine whether or not the effect of their actions affect the NPC/creature. In a way, this "puts the fate of their actions in their hands." My issue is, "Will determining the fate of your initiated actions (like attack rolls) be more or less fun then determining the fate of something that is about to affect you?" I worry about this. If everything luck/fate/determined becomes an attack, will the game "feel" the same? I just want to describe it like this. [i]DM: You are walking along the corridor and a pit opens up beneath you because you are carrying way to much treasure...[/i] Now you the reader has a decision. Would you rather the pit (the DM) make an attack roll against your Reflex defense # OR Would you rather roll the die to see if you avoid falling in? Which is more fun? [i]DM: Hmm, let's see what happens. *die rolls behind screen* Oops, you fell in. OR DM: Ok, roll and see if you escape the clutches of gravity![/i] I don't know. The first choice (having the DM roll) seems wrong... it's not fun. Again, I'm not saying the mechanic won't work. I'm just thinking that fate is best left in the player's/creature's hands/die rolls. Aluvial [/QUOTE]
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