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The corpse of Asokar?
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<blockquote data-quote="Sejs" data-source="post: 526602" data-attributes="member: 4910"><p>That actually sounds like a really interesting seed for an adventure, Alzrius. A hidden cell of Aoskar worshipers.. or maybe Aoskar's former High Priest before his god was killed.. want to find a way to smuggle a peice of Aoskar back into Sigil, and once it's inside.. go about fueling his rebirth!</p><p></p><p>Tasks that need to be accomplished could look something like:</p><p></p><p>~locate Aoskar's corpse on the astral plane, where it sits at a nexus of color pools, conduits, and other inter-planar gateways. The corpse just seems to generate planar connections on it's own. As such it's highly fought over by various planes-raiding factions. The party has to find a way past a 3 way running battle beween Ilithid, Githyanki, and uh.. someone else.. to get into the corpse itself. Once inside (dungeon crawl!) they must make their way to the Heart of Aoskar and retrieve his essence.. which bonds with the most worthy PC present. Maybe the Essence is semi-sentient, and whispers half remembered things from the god of gateways to the character..</p><p></p><p>~once the Essence of Aoskar has been secured, the PCs must find a way to somehow Breach one of the Lady of Pain's mazes. To find out how to do this they must contact one of the few people to ever escape the Bladed Lady's imprisonment, who didn't get out thru the gateway, so much as tore a hole in the maze's side. The stuff of legend, no doubt. The party has to find this individual and learn how to breach a maze themselves. Or convince the person to do it for them. (Personal suggestion: have The Fugitive be some kind of Anarchic templated humanoid with some levels in Gatecrasher, and 10 levels in Ur-Priest...)</p><p></p><p>~Things are moving along quicker now.. the PCs have the Essence of Aoskar (possibly being <em>changed</em> by prolonged contact with the mind of a mortal) .. and they know how to punch a breach in the fabric of a Maze,... opening a gateway between the maze, and the ethereal plane. Now comes the tricky part.. The PCs have to get Mazed themselves! How do they do this? Well.. that's up to the DM. Once they've been mazed however, things really start to pick up.. The PCs have to breach the maze, opening it to the ethereal plane, get the Essence-Bonded PC inside, and then find the Normal Way Out, that would get the maze-ees back to Sigil! More dungeon crawling! And puzzles!</p><p></p><p>~and finally, once a peice of Aoskar has been brought back into Sigil, past the god-ban, what happens? Back in its old environment, and being fed by countless portals that are rife thru out the city, the God of Gates is reborn!! What happens from there is up to the GM to set.</p><p></p><p>^_^</p></blockquote><p></p>
[QUOTE="Sejs, post: 526602, member: 4910"] That actually sounds like a really interesting seed for an adventure, Alzrius. A hidden cell of Aoskar worshipers.. or maybe Aoskar's former High Priest before his god was killed.. want to find a way to smuggle a peice of Aoskar back into Sigil, and once it's inside.. go about fueling his rebirth! Tasks that need to be accomplished could look something like: ~locate Aoskar's corpse on the astral plane, where it sits at a nexus of color pools, conduits, and other inter-planar gateways. The corpse just seems to generate planar connections on it's own. As such it's highly fought over by various planes-raiding factions. The party has to find a way past a 3 way running battle beween Ilithid, Githyanki, and uh.. someone else.. to get into the corpse itself. Once inside (dungeon crawl!) they must make their way to the Heart of Aoskar and retrieve his essence.. which bonds with the most worthy PC present. Maybe the Essence is semi-sentient, and whispers half remembered things from the god of gateways to the character.. ~once the Essence of Aoskar has been secured, the PCs must find a way to somehow Breach one of the Lady of Pain's mazes. To find out how to do this they must contact one of the few people to ever escape the Bladed Lady's imprisonment, who didn't get out thru the gateway, so much as tore a hole in the maze's side. The stuff of legend, no doubt. The party has to find this individual and learn how to breach a maze themselves. Or convince the person to do it for them. (Personal suggestion: have The Fugitive be some kind of Anarchic templated humanoid with some levels in Gatecrasher, and 10 levels in Ur-Priest...) ~Things are moving along quicker now.. the PCs have the Essence of Aoskar (possibly being [i]changed[/i] by prolonged contact with the mind of a mortal) .. and they know how to punch a breach in the fabric of a Maze,... opening a gateway between the maze, and the ethereal plane. Now comes the tricky part.. The PCs have to get Mazed themselves! How do they do this? Well.. that's up to the DM. Once they've been mazed however, things really start to pick up.. The PCs have to breach the maze, opening it to the ethereal plane, get the Essence-Bonded PC inside, and then find the Normal Way Out, that would get the maze-ees back to Sigil! More dungeon crawling! And puzzles! ~and finally, once a peice of Aoskar has been brought back into Sigil, past the god-ban, what happens? Back in its old environment, and being fed by countless portals that are rife thru out the city, the God of Gates is reborn!! What happens from there is up to the GM to set. ^_^ [/QUOTE]
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