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The "correct" way to deal with marks
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<blockquote data-quote="Goumindong" data-source="post: 4863764" data-attributes="member: 70874"><p>Not really. Players are not NPC's. Its just as reasonable to say "my character is level 21 and so should definitely know about all the powers these monsters have. I've been adventuring for 21 levels after all!"</p><p></p><p>No, he has no extra extra information that what is presented. The same as your players do not get to meta-game the monsters ability by trying to look them up.</p><p></p><p></p><p></p><p>Full power information is usually removed from that</p><p></p><p></p><p></p><p>Yes, they clearly know what is up once they've been hit with a power, but that does not mean they know before then, which many people imply. </p><p></p><p>Vecna is the god of secrets, not the God of knowing all secrets.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4863764, member: 70874"] Not really. Players are not NPC's. Its just as reasonable to say "my character is level 21 and so should definitely know about all the powers these monsters have. I've been adventuring for 21 levels after all!" No, he has no extra extra information that what is presented. The same as your players do not get to meta-game the monsters ability by trying to look them up. Full power information is usually removed from that Yes, they clearly know what is up once they've been hit with a power, but that does not mean they know before then, which many people imply. Vecna is the god of secrets, not the God of knowing all secrets. [/QUOTE]
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The "correct" way to deal with marks
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