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*Pathfinder & Starfinder
The "correct" way to deal with marks
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<blockquote data-quote="DracoSuave" data-source="post: 4865704" data-attributes="member: 71571"><p>Respectfully, the PHB and MM disagree on this. Powers (I.e. combat abilities) are well within the realm of the Monster knowledge. Monster knowledge at low levels of success tell you 'That's a goblin' but at higher levels tell you 'That's a hexer with concealment magic, and that guy over there is a berserker will get angry if he is bloodied.' Knowledge of individual powers is DC 20 + tier mod. It is not restricted to the common powers of the race (the rules don't actually see those in any way) </p><p></p><p></p><p></p><p>Whether or not you do, that knowledge is what a monster knowledge check is supposed to give.</p><p> </p><p></p><p></p><p>Now this part I -do- agree with, totally. Not every monster, even epic monster, has experience in combat. However that's not the same as 'No monster can gleen combat information with a knowledge check.' That's not even close. If the monster doesn't have that skill, then it's reasonable to assume 'Well, he just doesn't have that knowledge.' And that's cool.</p><p></p><p>But if the monster -does- have training in the pertinent knowledge pertaining to that character, then it's incorrect to then say 'but he doesn't know anything about it.' That's contradictory. In such a case, I might grant the monster a knowledge check.</p><p></p><p>That's the important distinction, it's not that -every- monster gets a check, it's that any monster that could plausibly know it gets a check. Does the warforged that just came active as the party walked in the room get knowledge checks? Probably not. Does the Lord of Blades? Probably does.</p><p></p><p>So, really, look at it this way: </p><p></p><p>If it is impossible for a monster to know, then obviously don't have the monster know. That's -obvious.- </p><p>If it is impossible for a monster to not know, than obviously, have the monster know. That's -obvious.-</p><p>If it is plausible for a monster to know, than give it a chance. Roll the dice, if you don't want to decide arbitrarily.</p><p></p><p>I do not understand how this is in any way unfair, especially because players have (and maintain) the advantage anyways. It's all part of 'playing the monster to its abilities and intellegence' which your players -deserve-.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4865704, member: 71571"] Respectfully, the PHB and MM disagree on this. Powers (I.e. combat abilities) are well within the realm of the Monster knowledge. Monster knowledge at low levels of success tell you 'That's a goblin' but at higher levels tell you 'That's a hexer with concealment magic, and that guy over there is a berserker will get angry if he is bloodied.' Knowledge of individual powers is DC 20 + tier mod. It is not restricted to the common powers of the race (the rules don't actually see those in any way) Whether or not you do, that knowledge is what a monster knowledge check is supposed to give. Now this part I -do- agree with, totally. Not every monster, even epic monster, has experience in combat. However that's not the same as 'No monster can gleen combat information with a knowledge check.' That's not even close. If the monster doesn't have that skill, then it's reasonable to assume 'Well, he just doesn't have that knowledge.' And that's cool. But if the monster -does- have training in the pertinent knowledge pertaining to that character, then it's incorrect to then say 'but he doesn't know anything about it.' That's contradictory. In such a case, I might grant the monster a knowledge check. That's the important distinction, it's not that -every- monster gets a check, it's that any monster that could plausibly know it gets a check. Does the warforged that just came active as the party walked in the room get knowledge checks? Probably not. Does the Lord of Blades? Probably does. So, really, look at it this way: If it is impossible for a monster to know, then obviously don't have the monster know. That's -obvious.- If it is impossible for a monster to not know, than obviously, have the monster know. That's -obvious.- If it is plausible for a monster to know, than give it a chance. Roll the dice, if you don't want to decide arbitrarily. I do not understand how this is in any way unfair, especially because players have (and maintain) the advantage anyways. It's all part of 'playing the monster to its abilities and intellegence' which your players -deserve-. [/QUOTE]
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