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<blockquote data-quote="Parmandur" data-source="post: 9757777" data-attributes="member: 6780330"><p>Metatextually, Sanderson has developwd three guideliena for how he feels magic is best used in a fantasy sfory, which he has tongue in cheek duvbed "Sanderson's Lawa of Magic":</p><p></p><p>"Sanderson’s First Law of Magics: An author’s ability to solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader understands said magic."</p><p></p><p>"Sanderson’s Second Law can be written very simply. It goes like this: Limitations > Powers</p><p>(Or, if you want to write it in clever electrical notation, you could say it this way: Ω > |</p><p>though that would probably drive a scientist crazy.)'</p><p></p><p>"The third law is as follows: Expand what you already have before you add something new."</p><p></p><p>In-text, magic in the Cosmere stories has the quality of acting like "funny physics": the magic using character has some source of power that they are able to draw on to create some predictable effect thatcanne iterate on logically. For exa.ple, in Mistborn some characters ingest metals and burn them up to create effects like flying around using electromagnetism.</p><p></p><p>In-game, the magic works as Skill checks: when a character gains a magical ability, they add the relevant Skill to their character sheet and can apply Skill points to it as they would Persuasion or Athletics. All Spell effects are then action declarations adjudicated on DM setting DCs woth a d20 roll based on the narrative logic of how that type of magic works.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9757777, member: 6780330"] Metatextually, Sanderson has developwd three guideliena for how he feels magic is best used in a fantasy sfory, which he has tongue in cheek duvbed "Sanderson's Lawa of Magic": "Sanderson’s First Law of Magics: An author’s ability to solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader understands said magic." "Sanderson’s Second Law can be written very simply. It goes like this: Limitations > Powers (Or, if you want to write it in clever electrical notation, you could say it this way: Ω > | though that would probably drive a scientist crazy.)' "The third law is as follows: Expand what you already have before you add something new." In-text, magic in the Cosmere stories has the quality of acting like "funny physics": the magic using character has some source of power that they are able to draw on to create some predictable effect thatcanne iterate on logically. For exa.ple, in Mistborn some characters ingest metals and burn them up to create effects like flying around using electromagnetism. In-game, the magic works as Skill checks: when a character gains a magical ability, they add the relevant Skill to their character sheet and can apply Skill points to it as they would Persuasion or Athletics. All Spell effects are then action declarations adjudicated on DM setting DCs woth a d20 roll based on the narrative logic of how that type of magic works. [/QUOTE]
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