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General Tabletop Discussion
*Dungeons & Dragons
The cosmology of the Wheel and the Aether
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<blockquote data-quote="dave2008" data-source="post: 7934297" data-attributes="member: 83242"><p>Thank you for the reply! I was hoping I would get more comments and discussion, oh well<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> Maybe your comment will start a trend<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>That being said, I love the idea of "orbits" changing the proximity of some realities to others. I even thought that could apply Athas and/or Eberron. And it might explain why very rarely you get some crossing over.</p><p></p><p>I also like the idea there could be any number of realities either outside the wheel, or worlds within. The distinction is whether the can or cannot access the wheel. Of course a separate reality could even have its own version of the wheel.</p><p></p><p>They only thing I couldn't really reconcile was spelljamming the phlogiston. I just see the worlds within the wheel being separated by the void of interstellar space. I just don't see the need for phlogiston and crystal spheres. My idea would be for spelljammers to have magic "crystal" spheres around them allowing activity on the ship to act as if it was on a world, and at the same time allow it to fly through space. I don't see a need for another layer of sci-fantasy there. Am I missing something?</p></blockquote><p></p>
[QUOTE="dave2008, post: 7934297, member: 83242"] Thank you for the reply! I was hoping I would get more comments and discussion, oh well:( Maybe your comment will start a trend;) That being said, I love the idea of "orbits" changing the proximity of some realities to others. I even thought that could apply Athas and/or Eberron. And it might explain why very rarely you get some crossing over. I also like the idea there could be any number of realities either outside the wheel, or worlds within. The distinction is whether the can or cannot access the wheel. Of course a separate reality could even have its own version of the wheel. They only thing I couldn't really reconcile was spelljamming the phlogiston. I just see the worlds within the wheel being separated by the void of interstellar space. I just don't see the need for phlogiston and crystal spheres. My idea would be for spelljammers to have magic "crystal" spheres around them allowing activity on the ship to act as if it was on a world, and at the same time allow it to fly through space. I don't see a need for another layer of sci-fantasy there. Am I missing something? [/QUOTE]
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