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General Tabletop Discussion
*Dungeons & Dragons
The cosmology of your homebrew campaign
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<blockquote data-quote="Blue" data-source="post: 8490433" data-attributes="member: 20564"><p>I ran two campaigns in my Errantas setting back in 3.0 & 3.5 days. The cosmology concept was that each of the material planes drifted in each of the elemental planes - so it was in one "place' in the elemental plane of fire, and a different place in the elemental plane of water, and so on. You could think of it of having 12 different coordinates, three for each elemental plane, that could change independently.</p><p></p><p>If material planes were close enough, you could travel from one to another via the elemental planes. Think a bit of two spheres that had a surface tension-like connection where they were nearest that was partial of that plane and partial of the element. For example, the humans in the primary area the players were in came on a three year sea journey between them, while one set of dwarves came through the elemental plane of earth in what seemed like a series of earthquakes that relocated their underground metropolis. There were different sets of orcs with their separate custoims that came from different material planes.</p><p></p><p>The material plane that was primary for the campaigns had a "thin skin" - it was easier to travel to it. It had been used as a refuge for various deities across eons when they had people who were going to be wiped out due to natural or man-made disaster. So the conceit was that most material planes had one race, but this had the full selection.</p><p></p><p>There was a Dreaming, which was a dark and distorted mirror of the material plane that also functioned as the Ethereal for spells and undead and such. A bit like the Upside Down, but predating that by a number of years.</p><p></p><p>The elves also had small demiplanes that they had limited control over how they moved, and they would intentionally move them near full material planes to visit for decades or centuries then move on (all while doing the same in the other elemental planes to other material planes). Each ws referred to as a court, and was the proto Feywild, since that concept wasn't really introduced. At the beginning of the first campaign, all of the elves were from a court that had left, abandoning them here. For the second campaign (80 years later), a new Court had connected a few years before the campaign start, with vastly different politics and leader - which was not known to people at large, including the characters.</p></blockquote><p></p>
[QUOTE="Blue, post: 8490433, member: 20564"] I ran two campaigns in my Errantas setting back in 3.0 & 3.5 days. The cosmology concept was that each of the material planes drifted in each of the elemental planes - so it was in one "place' in the elemental plane of fire, and a different place in the elemental plane of water, and so on. You could think of it of having 12 different coordinates, three for each elemental plane, that could change independently. If material planes were close enough, you could travel from one to another via the elemental planes. Think a bit of two spheres that had a surface tension-like connection where they were nearest that was partial of that plane and partial of the element. For example, the humans in the primary area the players were in came on a three year sea journey between them, while one set of dwarves came through the elemental plane of earth in what seemed like a series of earthquakes that relocated their underground metropolis. There were different sets of orcs with their separate custoims that came from different material planes. The material plane that was primary for the campaigns had a "thin skin" - it was easier to travel to it. It had been used as a refuge for various deities across eons when they had people who were going to be wiped out due to natural or man-made disaster. So the conceit was that most material planes had one race, but this had the full selection. There was a Dreaming, which was a dark and distorted mirror of the material plane that also functioned as the Ethereal for spells and undead and such. A bit like the Upside Down, but predating that by a number of years. The elves also had small demiplanes that they had limited control over how they moved, and they would intentionally move them near full material planes to visit for decades or centuries then move on (all while doing the same in the other elemental planes to other material planes). Each ws referred to as a court, and was the proto Feywild, since that concept wasn't really introduced. At the beginning of the first campaign, all of the elves were from a court that had left, abandoning them here. For the second campaign (80 years later), a new Court had connected a few years before the campaign start, with vastly different politics and leader - which was not known to people at large, including the characters. [/QUOTE]
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