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General Tabletop Discussion
*Dungeons & Dragons
The cosmology of your homebrew campaign
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<blockquote data-quote="Orius" data-source="post: 8491429" data-attributes="member: 8863"><p>I mostly stick with the Great Wheel. How else am I going to get any use out of my Planescape material?</p><p></p><p>Mostly I just bolt extra stuff from 3e's MotP onto it. I've got the Ethereal and Plane of Shadow/Shadowfell overlapping the Material Plane one with light and the other with dark tendencies, but neither are particularly good or evil. They serve their typical purposes, with the Ethereal connecting to the Inner Planes and the Shadow theoretical connecting to alternate Material Planes but for me one campaign world is enough.</p><p></p><p>Inner Planes don't get a lot of change, mostly the old Quasielemental Planes just get reduced to border regions. They never had a a lot of space devoted to them anyway. </p><p></p><p>Very little change to the Outer Planes. I may do a custom homebrew version of the Outlands but that's it.</p><p></p><p>The Astral's function of connecting the Material Plane and Outer Planes is replaced by a Spirit World while the Astral Sea surrounds all the planes. There's also a plane of Dreams which is thought to connect the Inner and Outer Planes (Rule of Three!) but it's disputed by sages in Sigil. The Plane of Time exists at the center of all the Planes. The Feywild connects the Outer Planes from the Beastlands to Pandemonium and connects to the Material Plane, Spirit World, and Shadowfell. There's assorted demiplanes, mirror planes and pocket dimensions. And finally there's the Far Realm which is outside the Great Wheel, but with the Lovecraftian feel tuned down a bit in exchange for just general weirdness.</p></blockquote><p></p>
[QUOTE="Orius, post: 8491429, member: 8863"] I mostly stick with the Great Wheel. How else am I going to get any use out of my Planescape material? Mostly I just bolt extra stuff from 3e's MotP onto it. I've got the Ethereal and Plane of Shadow/Shadowfell overlapping the Material Plane one with light and the other with dark tendencies, but neither are particularly good or evil. They serve their typical purposes, with the Ethereal connecting to the Inner Planes and the Shadow theoretical connecting to alternate Material Planes but for me one campaign world is enough. Inner Planes don't get a lot of change, mostly the old Quasielemental Planes just get reduced to border regions. They never had a a lot of space devoted to them anyway. Very little change to the Outer Planes. I may do a custom homebrew version of the Outlands but that's it. The Astral's function of connecting the Material Plane and Outer Planes is replaced by a Spirit World while the Astral Sea surrounds all the planes. There's also a plane of Dreams which is thought to connect the Inner and Outer Planes (Rule of Three!) but it's disputed by sages in Sigil. The Plane of Time exists at the center of all the Planes. The Feywild connects the Outer Planes from the Beastlands to Pandemonium and connects to the Material Plane, Spirit World, and Shadowfell. There's assorted demiplanes, mirror planes and pocket dimensions. And finally there's the Far Realm which is outside the Great Wheel, but with the Lovecraftian feel tuned down a bit in exchange for just general weirdness. [/QUOTE]
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