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<blockquote data-quote="jmartkdr2" data-source="post: 8493573" data-attributes="member: 7017304"><p>I go a bit further: I have three-ish sections in the outer planes:</p><p></p><p>1. The Upper Planes. Most sit 'behind' Mt. Celesita, across the Astral Sea. So you must go past the guardian angels to get to them. They don't really have a map, they're just a bunch of places for good gods and good souls to reside. Reaching them without passing the guards is nearly impossible.</p><p></p><p>2. The Abyss. Again, not really mappable, just a bunch of layers that may or may not really be on top of each other. All sorts of fiendish things live here: demons (tanarii, mariliths), rakshasa, slaadi, demonic beastfolk, yugoloths, weird undead, night hags... if it's a fiend and not a devil, it's around here somewhere.</p><p></p><p>3. Acheron and Hell. Hell sits in the middle of the plane of conflict, which is spotted with hives of fiending insects (chasme, xill, et al), and the devils and their infernal beast pets reside in the middle behind a massive wall.</p><p></p><p>4. Mechanicus is around here somewhere as well, but it's small enough to be overlooked, and there's room for other stuff.</p><p></p><p>I do use the Blood War, to explain why these entities aren't more involved in the material plane. Most of the fighting happens in the Abyss (demons hate everything, including other demons) and Acheron (demons want it destroyed as well), with occasional assaults on Mt. Celestia. The downside of this setup is it means gods are either rather distant or somehow not the main forces in the outer planes - I'm okay with this but it means clerics need some tweaking.</p><p></p><p>The inner planes overlap: it's really one big plane, kinda like the Elemental Chaos, but bog sections dominated by one element are pretty common.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8493573, member: 7017304"] I go a bit further: I have three-ish sections in the outer planes: 1. The Upper Planes. Most sit 'behind' Mt. Celesita, across the Astral Sea. So you must go past the guardian angels to get to them. They don't really have a map, they're just a bunch of places for good gods and good souls to reside. Reaching them without passing the guards is nearly impossible. 2. The Abyss. Again, not really mappable, just a bunch of layers that may or may not really be on top of each other. All sorts of fiendish things live here: demons (tanarii, mariliths), rakshasa, slaadi, demonic beastfolk, yugoloths, weird undead, night hags... if it's a fiend and not a devil, it's around here somewhere. 3. Acheron and Hell. Hell sits in the middle of the plane of conflict, which is spotted with hives of fiending insects (chasme, xill, et al), and the devils and their infernal beast pets reside in the middle behind a massive wall. 4. Mechanicus is around here somewhere as well, but it's small enough to be overlooked, and there's room for other stuff. I do use the Blood War, to explain why these entities aren't more involved in the material plane. Most of the fighting happens in the Abyss (demons hate everything, including other demons) and Acheron (demons want it destroyed as well), with occasional assaults on Mt. Celestia. The downside of this setup is it means gods are either rather distant or somehow not the main forces in the outer planes - I'm okay with this but it means clerics need some tweaking. The inner planes overlap: it's really one big plane, kinda like the Elemental Chaos, but bog sections dominated by one element are pretty common. [/QUOTE]
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