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The cosmology of your homebrew campaign
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<blockquote data-quote="Baron Opal II" data-source="post: 8508131" data-attributes="member: 6794067"><p>Thank you [USER=6788732]@cbwjm[/USER]!</p><p></p><p>It started with the desire to have a limited number of planes and wanting nearly all of them to be locations of adventure. I decided that having a number of elemental planes that were just "pure" elements was too limiting. I also wanted the fae to not be tied to the natural world, and that elementals were expressions of that world. So summoned elementals are usually nature spirits clothed in a particular element.</p><p></p><p>I didn't want the blood war and this arrangement, and the myths that support it, also allowed me to have demons and many far realm entities be tied together. Most of the rest are from Vaalbaran, an echo of time from the previous universe.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8508131, member: 6794067"] Thank you [USER=6788732]@cbwjm[/USER]! It started with the desire to have a limited number of planes and wanting nearly all of them to be locations of adventure. I decided that having a number of elemental planes that were just "pure" elements was too limiting. I also wanted the fae to not be tied to the natural world, and that elementals were expressions of that world. So summoned elementals are usually nature spirits clothed in a particular element. I didn't want the blood war and this arrangement, and the myths that support it, also allowed me to have demons and many far realm entities be tied together. Most of the rest are from Vaalbaran, an echo of time from the previous universe. [/QUOTE]
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