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General Tabletop Discussion
*Pathfinder & Starfinder
The Cost of Raise Dead
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<blockquote data-quote="Chimera" data-source="post: 2936315" data-attributes="member: 2002"><p>I never understand the whole "it's too easy" thing. </p><p></p><p>First, you have to find a 9th+ level Cleric who is willing and interested in doing it on someone who is probably a complete stranger, has the material component handy (I don't hand wave that) and who can be found, contacted and be available for casting within 1/day per Caster Level.</p><p></p><p>Seriously. If you don't like easy Raise Deads, then work these angles. Clerics of that level shouldn't be as common as all that, they shouldn't all be interested in raising just anyone, in some cases they may demand a seriously stiff fee, and they may well not have all that much money tied up in a small but costly pile of diamond dust, <em>just in case some random fool wants to be raised</em>. Heck, maybe they've only tied up that much money just in case something happens to someone important, in which case they're not going to be interested in wasting their costly components on some random schmuck.</p><p></p><p></p><p>As for the House Rule, that's not too far from RAW, which says that you lose the 2 Con if you're 1st level (and thus don't have the level to lose).</p><p></p><p>For myself, I HR that you can't be raised at 1st level. Period. Then, since I'm experimenting with different systems, I say that you lose your choice of;</p><p>> 1 level, or;</p><p>> 2 Con, or;</p><p>> 1 Dork Tower Card and 2 Hero Points.</p><p></p><p>(and I might raise that last cost)</p><p></p><p>All that, <em>assuming</em> that you can get the body to a high enough Cleric <em>in time</em>, AND they're interested and available, AND you can afford their fee. None of which are guaranteed in any way.</p></blockquote><p></p>
[QUOTE="Chimera, post: 2936315, member: 2002"] I never understand the whole "it's too easy" thing. First, you have to find a 9th+ level Cleric who is willing and interested in doing it on someone who is probably a complete stranger, has the material component handy (I don't hand wave that) and who can be found, contacted and be available for casting within 1/day per Caster Level. Seriously. If you don't like easy Raise Deads, then work these angles. Clerics of that level shouldn't be as common as all that, they shouldn't all be interested in raising just anyone, in some cases they may demand a seriously stiff fee, and they may well not have all that much money tied up in a small but costly pile of diamond dust, [i]just in case some random fool wants to be raised[/i]. Heck, maybe they've only tied up that much money just in case something happens to someone important, in which case they're not going to be interested in wasting their costly components on some random schmuck. As for the House Rule, that's not too far from RAW, which says that you lose the 2 Con if you're 1st level (and thus don't have the level to lose). For myself, I HR that you can't be raised at 1st level. Period. Then, since I'm experimenting with different systems, I say that you lose your choice of; > 1 level, or; > 2 Con, or; > 1 Dork Tower Card and 2 Hero Points. (and I might raise that last cost) All that, [i]assuming[/i] that you can get the body to a high enough Cleric [i]in time[/i], AND they're interested and available, AND you can afford their fee. None of which are guaranteed in any way. [/QUOTE]
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