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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Cost of Using Magic?
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<blockquote data-quote="SensoryThought" data-source="post: 5831908" data-attributes="member: 6687996"><p>This also relates to the Vancian magic argument. Vancian magic spells can be more powerful if you cannot change your spells once memorized and have only a few per day. The currently discussed 5e model of Vancian with some substitution and at will abilities seems wack to me as it removes the 'cost' of having powerful spells. </p><p></p><p>One idea I had for spells was a rip off from the anime Bleach. Their kido (spell abilities) are learned with a full and lengthy incantation that takes time to cast. Once you are skilled enough, they can cast at will by naming the power, but the fast attack is less powerful. But they can still cast at max power by doing a full incantation. </p><p></p><p>Perhaps you could have spells be cast in a standard action for a lesser effect or at a longer time (1 round per spell level?) for a massive effect. Thus no incantation fireballs could hit one target for 2d6 damage or you could 3 round cast full incantation for a burst 5 10d6 fireball.</p></blockquote><p></p>
[QUOTE="SensoryThought, post: 5831908, member: 6687996"] This also relates to the Vancian magic argument. Vancian magic spells can be more powerful if you cannot change your spells once memorized and have only a few per day. The currently discussed 5e model of Vancian with some substitution and at will abilities seems wack to me as it removes the 'cost' of having powerful spells. One idea I had for spells was a rip off from the anime Bleach. Their kido (spell abilities) are learned with a full and lengthy incantation that takes time to cast. Once you are skilled enough, they can cast at will by naming the power, but the fast attack is less powerful. But they can still cast at max power by doing a full incantation. Perhaps you could have spells be cast in a standard action for a lesser effect or at a longer time (1 round per spell level?) for a massive effect. Thus no incantation fireballs could hit one target for 2d6 damage or you could 3 round cast full incantation for a burst 5 10d6 fireball. [/QUOTE]
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Community
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The Cost of Using Magic?
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