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*Pathfinder & Starfinder
The Cost of Using Magic?
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<blockquote data-quote="Fanaelialae" data-source="post: 5831957" data-attributes="member: 53980"><p>That's exactly what a lot of people (myself included) dislike about mid to high level 3e. It's a PITA to DM. </p><p></p><p>I think a better solution would be to simply make non-epic level magic less game breaking. </p><p></p><p>Besides, what the fun in having super-magic if the DM is simply going to negate your ability to use it? That's like giving a PC the ability to cast any spell he can think of, but then stating that the entire planet is inside an anti-magic field. </p><p></p><p>I think it's better to simply bring anything that would need such counters down to the level where they're perfectly reasonable to use on a regular basis. As an added bonus, epic level magic now has room to expand into the wahoo, without having to try to top Wish.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5831957, member: 53980"] That's exactly what a lot of people (myself included) dislike about mid to high level 3e. It's a PITA to DM. I think a better solution would be to simply make non-epic level magic less game breaking. Besides, what the fun in having super-magic if the DM is simply going to negate your ability to use it? That's like giving a PC the ability to cast any spell he can think of, but then stating that the entire planet is inside an anti-magic field. I think it's better to simply bring anything that would need such counters down to the level where they're perfectly reasonable to use on a regular basis. As an added bonus, epic level magic now has room to expand into the wahoo, without having to try to top Wish. [/QUOTE]
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The Cost of Using Magic?
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