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General Tabletop Discussion
*Pathfinder & Starfinder
The Cost of Using Magic?
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<blockquote data-quote="Minigiant" data-source="post: 5831970" data-attributes="member: 63508"><p>Counterspells and wards would only be for stronger opponents and challenges. </p><p></p><p>Minor death spells show up at level 7 with full casters. Enemy casters and many magical beasts over level 7 would have various degrees of immunity to minor death spells depending on the DM. The DM can cut them off and on as he wishes.</p><p></p><p>The conundrum of the caster is the possibilities and his limitation of spell slots. The same with his foes and the obstacles. If the wizard starts off with a death spell and the enemy has a death ward, one spell slot is wasted. He may only have 2 or 3 relevant spell slots left. </p><p></p><p>If the wizard is walking around with flight, cold, scry, and death and the enemy has anti-flight, death ward, fire ward, and protection from good; 50% of his spells do nothing and 50% win.</p><p></p><p>But Sword... Sword <strong>always </strong>works, baby.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5831970, member: 63508"] Counterspells and wards would only be for stronger opponents and challenges. Minor death spells show up at level 7 with full casters. Enemy casters and many magical beasts over level 7 would have various degrees of immunity to minor death spells depending on the DM. The DM can cut them off and on as he wishes. The conundrum of the caster is the possibilities and his limitation of spell slots. The same with his foes and the obstacles. If the wizard starts off with a death spell and the enemy has a death ward, one spell slot is wasted. He may only have 2 or 3 relevant spell slots left. If the wizard is walking around with flight, cold, scry, and death and the enemy has anti-flight, death ward, fire ward, and protection from good; 50% of his spells do nothing and 50% win. But Sword... Sword [B]always [/B]works, baby. [/QUOTE]
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The Cost of Using Magic?
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