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The Cost of Using Magic?
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<blockquote data-quote="chitzk0i" data-source="post: 5832026" data-attributes="member: 34584"><p>Bonus XP for no one playing a wizard doesn't sound like fun. Whatever shape this system would take, it would have to be above and beyond normal powe--<em>sigh/<em>... class abilities and spells. I think this could work really well as a kind of central campaign plot. The party is under a curse that offers them power, but the more they take, the farther into its grasp they sink. The PCs would save it for a last resort, but when they're on their last legs, their mysterious pendant's features rearrange into a horrified face and the sky turns red... Players are going to do whatever they can to avoid advancing the BBEG's plot, so I think it ought to automatically trigger at some threshhold, like if the entire party is bloodied or half of them are unconscious. There'd have to be some kind of track that the PCs move along; when they use the pendant's power X number of times, there's a showdown with the big bad. Maybe a psychic confrontation in each party member's mind to try and throw off his control?</em></em></p><p><em><em></em></em></p><p><em><em>...Don't mind me, I'm just going to follow this tangent over here...</em></em></p></blockquote><p></p>
[QUOTE="chitzk0i, post: 5832026, member: 34584"] Bonus XP for no one playing a wizard doesn't sound like fun. Whatever shape this system would take, it would have to be above and beyond normal powe--[i]sigh/[i]... class abilities and spells. I think this could work really well as a kind of central campaign plot. The party is under a curse that offers them power, but the more they take, the farther into its grasp they sink. The PCs would save it for a last resort, but when they're on their last legs, their mysterious pendant's features rearrange into a horrified face and the sky turns red... Players are going to do whatever they can to avoid advancing the BBEG's plot, so I think it ought to automatically trigger at some threshhold, like if the entire party is bloodied or half of them are unconscious. There'd have to be some kind of track that the PCs move along; when they use the pendant's power X number of times, there's a showdown with the big bad. Maybe a psychic confrontation in each party member's mind to try and throw off his control? ...Don't mind me, I'm just going to follow this tangent over here...[/i][/i] [/QUOTE]
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