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General Tabletop Discussion
*Pathfinder & Starfinder
The Cost of Using Magic?
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<blockquote data-quote="Fanaelialae" data-source="post: 5832096" data-attributes="member: 53980"><p>Okay, that's like giving the character the ability to cast any spell he can conceive, and then placing the world inside an anti-magic field that appears by pure DM fiat. Guess what the DM is thinking to determine whether your game breaking spell will circumvent the adventure this game, or be a complete waste? IMO, that's awful design. </p><p></p><p>If you give players a tool, expect them to use it. If you give them a tool, <em>let</em> them use it. When I'm a player, I want to be able to use the tools at my disposal. I shouldn't have to ignore 25% of my spellbook because we're going up against the BBEG and "obviously the DM won't let us use our best stuff against the BBEG".</p><p></p><p>I also don't like it as a DM because then I have to come up with contrivances if I don't want the adventure circumvented by magic. Sure, it's easy if the villain is a wizard. But what about an insane, magic-hating, loner, high-level fighter who can no longer threaten the world by seeking the heart of the world in order to stab it, because in order to have any chance of success he has to either partner up with a mage who can protect him from scry/buff/teleport or he needs to be dripping in magical bling to do the same.</p><p></p><p>I know it's a crazy idea, but I think they should save the wahoo "magic must defeat magic" for epic levels, if at all. It's not that powerful magic can't exist. Perhaps pre-epic divination spells offer unclear or incomplete information. Perhaps a non-epic teleportation spell is never more precise than within one mile of the target location (but runs no risk of becoming embedded in a wall). Perhaps non-epic death spells have a hp limit akin to Power Word: Kill, meaning that they're great for finishing off the BBEG, but you have to soften him up with damaging effects first.</p><p></p><p>Not everyone likes to play the spell-counterspell-counter-counterspell-counter-counter-counterspell-counter-counter-counter-counterspell... game. It reduces the majesty of magic to simply that of powerful technology. "Sorry captain, we can't scan the romulan compound or beam in because they're jamming us with their shields. Better luck next time." I prefer my D&D filled with magic. A mysterious and somewhat unpredictable force. Not a game breaking one.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5832096, member: 53980"] Okay, that's like giving the character the ability to cast any spell he can conceive, and then placing the world inside an anti-magic field that appears by pure DM fiat. Guess what the DM is thinking to determine whether your game breaking spell will circumvent the adventure this game, or be a complete waste? IMO, that's awful design. If you give players a tool, expect them to use it. If you give them a tool, [i]let[/i] them use it. When I'm a player, I want to be able to use the tools at my disposal. I shouldn't have to ignore 25% of my spellbook because we're going up against the BBEG and "obviously the DM won't let us use our best stuff against the BBEG". I also don't like it as a DM because then I have to come up with contrivances if I don't want the adventure circumvented by magic. Sure, it's easy if the villain is a wizard. But what about an insane, magic-hating, loner, high-level fighter who can no longer threaten the world by seeking the heart of the world in order to stab it, because in order to have any chance of success he has to either partner up with a mage who can protect him from scry/buff/teleport or he needs to be dripping in magical bling to do the same. I know it's a crazy idea, but I think they should save the wahoo "magic must defeat magic" for epic levels, if at all. It's not that powerful magic can't exist. Perhaps pre-epic divination spells offer unclear or incomplete information. Perhaps a non-epic teleportation spell is never more precise than within one mile of the target location (but runs no risk of becoming embedded in a wall). Perhaps non-epic death spells have a hp limit akin to Power Word: Kill, meaning that they're great for finishing off the BBEG, but you have to soften him up with damaging effects first. Not everyone likes to play the spell-counterspell-counter-counterspell-counter-counter-counterspell-counter-counter-counter-counterspell... game. It reduces the majesty of magic to simply that of powerful technology. "Sorry captain, we can't scan the romulan compound or beam in because they're jamming us with their shields. Better luck next time." I prefer my D&D filled with magic. A mysterious and somewhat unpredictable force. Not a game breaking one. [/QUOTE]
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