Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Cost of Using Magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5832268" data-attributes="member: 54877"><p>I have liked this kind of suggestion for rolled ability scores, with the XP adjustments applied in reverse from early D&D versions. That is, give bonus XP for those with low stats in the necessary spots and take away XP for those with high stats. The grounds are that those with the lower stats have to work harder for the same objective. </p><p> </p><p>However, there is a difference between rolled ability scores, which could use such a balancing act, versus abilities gained through play, and presumably available to the whole party. You'd like to be able to use what you have so gained.</p><p> </p><p>However, if you tied the power of magic used to power of ability scores, the above would accomplish much of the same objectives, in an indirect manner. If you need a 16 Int to cast 6th level spells, but a 16 Int costs you 10% XP, then you have it balanced on each end.</p><p> </p><p>It wouldn't take much extension from that model to say (as with the early dual-classing rules), that abilities you don't use, don't count. If you can go through the whole adventure and never use 6th level spells, or use your 16 int for a skill and so on, then you don't take the penalty. This would be a character deliberately holding back to test themselves. Most people wouldn't bother for the 10% XP difference, but it might encourage people to hold back early to see how things went, then pull out the stops under pressure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5832268, member: 54877"] I have liked this kind of suggestion for rolled ability scores, with the XP adjustments applied in reverse from early D&D versions. That is, give bonus XP for those with low stats in the necessary spots and take away XP for those with high stats. The grounds are that those with the lower stats have to work harder for the same objective. However, there is a difference between rolled ability scores, which could use such a balancing act, versus abilities gained through play, and presumably available to the whole party. You'd like to be able to use what you have so gained. However, if you tied the power of magic used to power of ability scores, the above would accomplish much of the same objectives, in an indirect manner. If you need a 16 Int to cast 6th level spells, but a 16 Int costs you 10% XP, then you have it balanced on each end. It wouldn't take much extension from that model to say (as with the early dual-classing rules), that abilities you don't use, don't count. If you can go through the whole adventure and never use 6th level spells, or use your 16 int for a skill and so on, then you don't take the penalty. This would be a character deliberately holding back to test themselves. Most people wouldn't bother for the 10% XP difference, but it might encourage people to hold back early to see how things went, then pull out the stops under pressure. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Cost of Using Magic?
Top