Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The CR system and 50-point buy!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DwarvenDog" data-source="post: 4008983" data-attributes="member: 40792"><p>My exact experience. My group began with 8 characters and something averaging a 50 point buy from good rolls. So there were several levels of balancing that needed to be done throughout the lifespan of the campaign.</p><p></p><p>Levels 1-5: The PC's could easily outshine anything between their own CR and CR+3. Attack rolls and saves succeeded far more often than normal. Enemies failed more often against the PCs' inflated DC's.</p><p></p><p>Resolved by boosting base monsters' stats to a 25 point-buy, and boss monsters stats to a 32-36 point-buy. 75% max hit points. No enemies used directly from MM. Every monster tweaked in some way. Campaign went along balanced for a while.</p><p></p><p>Levels 6-10: Dropped 2 players, but the extra attack gave melee PC's a power boost for 2 levels. Then the whole power level of the group began a decline. My "boosted" monsters began to be more of a threat as DR, SR, miss chances, and dispel magic became more prevalent. Elementals, Golems, and Demons usable out of the box towards level 9, but I only learned this after several near-fatal encounters with boosted examples of these.</p><p></p><p>Levels 11-13: Gained 2 new players, but still the biggest collection of PC deaths. Boosted/Advanced monsters dominated. Classed Monstrous opponents at 25 point-buy were even matches. Classed humanoids at 32-point buy were even matches. Dragons, Elementals, Golems, Demons/Devils all could be used as-is and presented reasonable challenges. </p><p></p><p>Levels 14-16: Dropped 2 players, but retained 7 total characters. Nearly everything was an advanced monster or a classed opponent. Even when picking monsters out of the book, feat substitution was constant. This set of levels was the most difficult to balance, with many opportunities to own the battle with one spell or multiple critical hits in a round. PC power began to rise again rapidly starting at level 15.</p><p></p><p>Levels 17+ PC's once again dominate against CR-CR+3 foes. They own the most powerful stat boosters. They rarely fail saves or attack rolls. Their foes are all classed opponents, advanced demons, or CR20+ foes. At this level, boosting monsters too much makes the DC of some abilities completely broken, so it's always a tough call on how far to take monster advancement. PC's are able to bypass most obstacles; movement, SR, DR, concealment, etc.</p><p></p><p></p><p>So my observations:</p><p></p><p>PC's dominate with inflated stats at first. (1-5)</p><p>Monsters in the mid-high CR range have the advantage towards the middle (8-13)</p><p>PC's re-gain dominance at the upper-end (15+)</p></blockquote><p></p>
[QUOTE="DwarvenDog, post: 4008983, member: 40792"] My exact experience. My group began with 8 characters and something averaging a 50 point buy from good rolls. So there were several levels of balancing that needed to be done throughout the lifespan of the campaign. Levels 1-5: The PC's could easily outshine anything between their own CR and CR+3. Attack rolls and saves succeeded far more often than normal. Enemies failed more often against the PCs' inflated DC's. Resolved by boosting base monsters' stats to a 25 point-buy, and boss monsters stats to a 32-36 point-buy. 75% max hit points. No enemies used directly from MM. Every monster tweaked in some way. Campaign went along balanced for a while. Levels 6-10: Dropped 2 players, but the extra attack gave melee PC's a power boost for 2 levels. Then the whole power level of the group began a decline. My "boosted" monsters began to be more of a threat as DR, SR, miss chances, and dispel magic became more prevalent. Elementals, Golems, and Demons usable out of the box towards level 9, but I only learned this after several near-fatal encounters with boosted examples of these. Levels 11-13: Gained 2 new players, but still the biggest collection of PC deaths. Boosted/Advanced monsters dominated. Classed Monstrous opponents at 25 point-buy were even matches. Classed humanoids at 32-point buy were even matches. Dragons, Elementals, Golems, Demons/Devils all could be used as-is and presented reasonable challenges. Levels 14-16: Dropped 2 players, but retained 7 total characters. Nearly everything was an advanced monster or a classed opponent. Even when picking monsters out of the book, feat substitution was constant. This set of levels was the most difficult to balance, with many opportunities to own the battle with one spell or multiple critical hits in a round. PC power began to rise again rapidly starting at level 15. Levels 17+ PC's once again dominate against CR-CR+3 foes. They own the most powerful stat boosters. They rarely fail saves or attack rolls. Their foes are all classed opponents, advanced demons, or CR20+ foes. At this level, boosting monsters too much makes the DC of some abilities completely broken, so it's always a tough call on how far to take monster advancement. PC's are able to bypass most obstacles; movement, SR, DR, concealment, etc. So my observations: PC's dominate with inflated stats at first. (1-5) Monsters in the mid-high CR range have the advantage towards the middle (8-13) PC's re-gain dominance at the upper-end (15+) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The CR system and 50-point buy!
Top