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The Crab Bucket Fallacy
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<blockquote data-quote="SteveC" data-source="post: 9135000" data-attributes="member: 9053"><p>My take on it is that you want balance so different characters can interact at about the same level and have as much time to do things in a game session. I would really like it if we would fully expand the social and exploration pillars so that each class has something they can do during a session, but that seems unlikely. If a fighter doesn't have anything to do in the social or exploration parts of the game (and by that I mean they have no class features that apply there) I would expect them to be awesome in combat. If a game is a mix of all three pillars, then the fighter can feel awesome when you say "roll initiative" while the bard can be awesome in social situations and the rogue or ranger can be great at exploring. To me, that's balance.</p><p></p><p>The problem that I have seen is unless you run an adventuring day outside of where I've really ever seen, the fighter isn't at the top of class performance in combat. And more than that, different fighters (say a champion versus rune knight or echo knight) have significant variation within the same class.</p><p></p><p>So I guess the balance is in terms of where an individual character gets to excel at something in a session. I just came out of a game where there was a player with a fighter who gradually became more frustrated because they weren't the best in combat.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9135000, member: 9053"] My take on it is that you want balance so different characters can interact at about the same level and have as much time to do things in a game session. I would really like it if we would fully expand the social and exploration pillars so that each class has something they can do during a session, but that seems unlikely. If a fighter doesn't have anything to do in the social or exploration parts of the game (and by that I mean they have no class features that apply there) I would expect them to be awesome in combat. If a game is a mix of all three pillars, then the fighter can feel awesome when you say "roll initiative" while the bard can be awesome in social situations and the rogue or ranger can be great at exploring. To me, that's balance. The problem that I have seen is unless you run an adventuring day outside of where I've really ever seen, the fighter isn't at the top of class performance in combat. And more than that, different fighters (say a champion versus rune knight or echo knight) have significant variation within the same class. So I guess the balance is in terms of where an individual character gets to excel at something in a session. I just came out of a game where there was a player with a fighter who gradually became more frustrated because they weren't the best in combat. [/QUOTE]
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